The Making of Stunt Island
fabiensanglard.net
fabiensanglard.net
I don't really have a point, but this article brought back some memories of that time.
For anyone wondering how that worked... Hercules graphics cards had their screen RAM in a different part of the memory map than CGA/EGA/VGA. So a bit of clever coding could get you 'dual screens' even at the DOS level.
There's a few YouTube videos showing ancient IBM XTs running with two simultaneous monitors - one CGA, and the other Monochrome.
Source: I managed to achieve it once, although only with a great deal of help from people on Usenet...
That was such a weird era in gaming history; all these cool ideas being explored, but average computing power was not quite enough to do them justice. An odd limbo between the era when most games didn't attempt to be realistic, and before games could actually be realistic.
So you had all these games that thought they were being realistic, and we did what we had always done: nodded along and pretended that they were indeed realistic, and helped them by sticking to their rails. :)
"Wait a minute, uh... up is down, down is up, and left is left... right?"
It's worth noting that the slightly less slick and less fun, but possibly more powerful 3D Construction Kit predated Stunt Island:
It seems odd that Disney was willing to provide housing, but unwilling to spend even a dime for this man to eat.
I regret not getting into it back in the day as I was too busy with Flight Simulator 4 and all its expansions :)
Does anyone here know how pictures like that where made? With Deluxepaint...?
It doesn't really look like a photo, but close enough. But I doubt it was scanned? On the other hand, doing it by hand seems quite tricky :)
http://fabiensanglard.net/stunt_island/leaving_the_island.pn...