Show HN: Tiny game made overnight for the 2020 Blender 24hr art competition
"Would it be too much work to just throw an ANSI on the screen and play an ogg file?" he asked.
Inebriated enough to get a little enthusiastic about something like this, I joined #blender on efnet, and noted this year's words had already been chosen.
"Damn, we've got a late start." I thought as I read the channel's topic:
Monkeys / Rescuing / Between Realities
It must have been all the COVID-19 news I've been endlessly assaulted with, because it was immediately clear that these words would fit perfectly with a game of monkeys saving other monkeys from viruses by transporting them to another reality.
A bottle of wine and one sleepless night of drunken coding later and a tiny game [2] is born. WARNING: there's a potentially NSFW ANSI graphic in-game, if ANSI can possibly be considered NSFW.
Unusual for these kinds of things, I'm also releasing the entire C source code [3] of everything needed to rebuild and fork/hack if desired. The only external dependencies are SDL2, SDL_Mixer, whatever those pull in like libvorbis/libogg, and OpenGL.
If you clone the repository, be sure to use a recursive clone as there are submodules.
Also, if you'd like to be notified via email of interesting creations like these, you can submit your email address in the text box @ http://pengaru.com.
If you're interested in collaborating on making demos, intros, or video games, reach out - I prefer email, Cranksy is on twitter.
Please be kind to my server, hopefully it doesn't get hugged to death, thanks!
[0] http://cranksy.net
[1] http://mistigris.org/blender/blend.html
[2] http://pengaru.com/~vc/tmp/hungrycat-sars-rev1.zip (Includes native OSX/Windows/Linux executables)
[3] git://git.pengaru.com/sars