It has the worst tutorial I’ve ever seen and all the inventory management is just super awkward with weird UI.
That’s coming from someone with hundreds of hours in OpenTTD and the like
It has the worst tutorial I’ve ever seen and all the inventory management is just super awkward with weird UI.
That’s coming from someone with hundreds of hours in OpenTTD and the like
What changed? Well partly some UI improvement, but mostly it was a mindset change.
The inventory is rubbish because you're not supposed to have inventory.
It's a game about JIT supply chains.
Instead of building things and working out what to build from them, start from the end and work backwards.
I also had to learn to not get bothered by overproduction and stop trying to buffer overproduced goods.
That's funny, for me Factorio has one of the best and well-thought-out UI's I've ever seen in any game (especially for a game this complex).[1]
[1] - With the exception of the circuit network, which is too easy to turn in to spaghetti code and a nightmare to debug.
As you place belts, they should rotate to create a path.
The old tutorial was actually better. The new one they introduced is really bad. Not only does it not explain things, but some of the mechanics actually work differently in the tutorial.
This is a pretty good breakdown
If you purely stick to everything you learn ingame, you will probably hit a wall after 20 hours or so.