The smallest large display would be projected straight onto your retina
hackaday.com
hackaday.com
As the article itself outlines, it's been decades of research and we haven't really been able to make any practical progress yet. There are a lot of reasons for this that are as much social as they are technical.
At my previous company a few years ago we took a crack at a concept [1], but never got it off the ground because prototype costs were in the millions and there are only a few places that we could source the kind of hardware you need to build these things.
Last I checked in 2017, Oculus/Facebook was making the most progress on this but even then were having trouble miniaturizing things. I'm really curious where they are with it.
[1] https://pdfaiw.uspto.gov/.aiw?docid=20180131926&SectionNum=1...
From most studies I've read on the subject, there are a couple big issues. Firstly, physics is hard. It's very difficult to get a useful amount of digital information presented that closely to your eye, where it is in focus, and comfortable to look at. Scaling up resolution beyond a low-res screen is even more difficult. Secondly, tech just isn't there yet. The closest thing I've seen in the market is Google Glass, and that was a huge flop. It also looked dorky as hell, while providing very little real value. Sure, you could read a text, if you squinted and focused your attention up and to the right, but at that point, pulling out your phone is just as easy. It it also makes you look like a strange android while taking your attention away from the real world.
For a product like this to work in the market it has to meet a lot of requirements. Resolution, invisibility (as in, it doesn't feel like you're wearing a clunky awkward device on your face), battery life, safety (you're shining light into your eyes), and provide real, useful, functionality.
Useful functionality, to make it worth caring about a device like this, is good augmented reality integration. And I mean very good. If you put the device on your face and the mapping of the real world stutters for a second, you're going to hate it and never use it - and no one will buy it.
Also, no, being able to project a little cartoon monster on the surface of a table is not "useful" AR functionality...
I would think being able to do that means you've solved most the hard problems you mentioned, so if it can be done well it means we've achieved a certain level of usefulness.
Sort of like how bouncing a white square between two movable white rectangles was a "useful" bit of functionality for consumer AV electronics. Pong isn't exactly blowing anyone's mind now, but it did mean they had to solve a lot of problems to make a machine that could interface with current televisions, deal with user input, do it and update the display within an acceptable time period so it was responsive, and hit a cost and form factor so the general public could make use of it.
I guess the other hard problem, besides just creating the tech, is real-world application,
Reminds me of the Leap Motion device. The creators made some really cool tech, and it works pretty well for what it is, but most people struggle to find a really useful application for it.
Augmented reality is a great dream, but an unobtrusive heads-up-display for simple information would be revolutionary in itself. Baseline applications like a clock/calendar/compass, maybe reminders, or a no-look note-taking tool. Next-gen involving real-life closed captioning, or, when supplemented with a camera and an offline database, a basic "who is this person I am talking to" / protocol officer. Further than that a very rough "am I facing the right way" waypoint finder, etc.
If the hardware can be made cheaply for this sort of application, use cases will emerge faster than you can shake a stick at. Overlaying reality, etc., are way less interesting without huge amounts of compute.
Galvo projectors as used in hololens etc. are vector, but tiny projectors aimed at retina are extremely hard to pull off, even ones aimed at glasses are very hard and lousy. Aiming them at a wall is ok though.
I do know that the mems, fiber coupling to the mems and the waveguides necessary for wide enough FOV and variable focal length are very much bespoke right now and thus costly.
At higher scanning rates the achievable angle of deflection with commercially available MEMS scanners (the type of scanner used in the 720p pico projectors) is too small to be useful.
The other class of laser scanner potentially relevant to practical high resolution projection are the solid state laser scanning systems, which suffer from limited angle of deflection AND a limited number of resolvable angles.
60fps 8k is achievable with a mechanical system using a turbine-driven polygonal mirror. Unfortunately, the precision machining, several tens of kilowatts input power and requisite hearing protection present some obstacles to commercialization.
As a general rule, if a raster laser projector claims to achieve much over 720p they are either lying, mistaken, or out of your price range. It requires an order of magnitude increase in scanning rate to scale from 720p to 8k. The next incremental milestone for this sector is "actually achieving 1080p instead of just lying about it".
They seem to be really enthusiastic (perhaps terrifyingly) about Brain Computer Interfaces, being able to project directly onto the Eye in a VR headset might be a good stepping stone for them.
And in this interview with IGN, Gabe Newel talks a bit about where they stand with BCI [1]. Gabe: "reading and writing to someones motor-cortex is much more of a tractable problem than making someone feel cold" The idea that different parts of the brain have different levels of interface-usability was really mind-blowing to me. I guess it's easy to fall into the trap of seeing the brain as one thing, while it's doing a lot of different things which you can interact with in different ways.
[0]: https://www.youtube.com/watch?v=Qhj3C1H5JWo [1]: https://youtu.be/I0zXkwLs_lo?t=647
This is probably very true, but that doesn't mean that accessing the motor cortex is easy. In prosthetics, the two workable approaches currently are an implanted BCI, or using bits of muscle as 'amplifiers' to turn the motor nerve signals into something that can be read via an external electrode. We're a LONG way from being able to parse an EEG into physical sensations in any practical sense.
I've seen this question a few times, so I'll try to address...
Yes, you can take a bi-axial rastor scanning MEMS mirror (similar to what Microvision uses in their Pico projector, or those supplied by Mirrorcle), shine it into your pupil (at the appropriate) distance and BAM!, you have a point source VRD. However, I would heed the warning on Microvisions Pico projector as those ARE NOT eye safe lasers. It is nit difficult, however, to get your hands on eyesafe laser sources suitable for VRD.
However, with this simple device your FOV will be limited by the angular range of your MEMS. Your resolution will be limited by the pulse width of your synchronized laser. Most importantly though is that the exit pupil (eyebox) is very small such that when you move your eyeball a few degrees, the image will start to disappear. So, you need redundant point sources to expand the FOV and also expand the eyebox to permit eye rotation. These point sources must be spaced in a matrix of less than 2mmx2mm (the typical minimum dilation of the pupil in bright ambient settings).
That's a lot of point sources, so if you try to just use a bunch of MEMS mirrors, the driving electronics will generally occlude your natural view of the environment. That's not a problem for video see-through displays, but for optical see-through displays that's a deal breaker. So, you're back to trying to disassociate the light beam point sources from the scanning-driver electronics. The typical strategy is to use some sort of waveguide - to transport the light beam (for a given portion to the image) through a transparent material (e.g. glass), then get that beam to outcouple from the waveguide at the precise location, then have that light beam continue to raster scan. Now you need to do that for, a few hundred light beams (per eye!) to fully fill the natural human FOV with a composite image greater than 35 pixels per degree (for text readability)
All of the above items are achievable, but it requires precision optics and alignment to get everything working in harmony. Add the component of affordability, and you've got a pretty big engineering challenge on your hand.
I'm sure someone can do it. This is just one viable path to truly transformative AR displays, but I think it's the most promising.
I don't want any lasers shone directly into my eyeballs because I don't want to go blind.
1. https://en.wikipedia.org/wiki/Virtual_retinal_display
2. https://avegant.com/video-headset
Edit: formatting
So, some questions we must always ask about a technology are:
1. How malicious is its shape?
2. Is it too powerful for use?
3. Does society have enough control over itself to actually prevent it from being made?
This is one of the lines of thinking you see around AI, as the emergence of a powerful AI is seen as a fast approaching inevitability.
24 hour news stations can't do this. They have to blather and overanalyze rumors and twist words and sometimes lie because they need people to watch all the time, even when nothing is happening. Plus, since they are so mass-market focused (they have to be because of the revenue demands of the medium), any in-depth analysis is off-limits. Thus, viewers come away with surface-level, emotionally-charged and largely inaccurate ideas--flaws which are inherent to the system.
Well yes, but those smartphones were designed by people, and many of them are designed to spy on people. While it’s true that there’s (almost) nothing about smartphones that makes them inherently intrusive, that’s cold comfort when surveillance is the industry standard.
(But yeah, I’m keeping a close eye on Linux smartphone development for that reason.)
http://www.motionfx.gr/film-overview.html
https://www.blunham.com/Radar/TransmissionLines/PDU/PDU.html
I don't think they're anywhere near doing it yet but Gabe Newell heavily implied that he wants to steer Valve in this direction in his recent interview about Half Life: Alyx on IGN.
A "laser" just means that the emitted photons are phase synchronized, but says nothing about the intensity. The range is also irrelevant. For a radially emitting source, intensity scales as the inverse squared distance, but assuming you control the output, it's a moot point.
Is that an unfounded concern?
https://blog.64audio.com/protecting-your-hearing-while-weari...
> Most pro-level IEMs are capable of producing SPLs (sound pressure level) well above 120db. A phantom power spike or a microphone falling on the floor can easily produce a signal loud enough to damage your hearing.
The article above recommends putting a brickwall limiter on the monitor mix. However, a brickwall will only do so much for a sudden screech centered at 3kHz, right in the zone where human hearing is the most sensitive. And what if the limiter gets disabled? Murphy's Law guarantees that at some point the safety system will fail.
The only way to guarantee that devices like these won't emit signals which damage your sensory organs is to make them physically incapable of producing such signals.
I have been wearing headphones a lot recently and I think I got an ear infection from them. I barely slept the last 2 days because my ears are itching so much. Although only when I lay, not when I sit.
And I purposely have been using over-ear headphones rather than in-ear devices, so I thought you do not get an infection from over-ear headphones
I've been alright with over the ear style ones for the most part. Though I can see why they, noise cancelling ones especially, could cause infections if worn for long periods.
They create moist anaerobic environments liked by a lot of bacteria and because headphones tend to be left around or carried outside, they're not the cleanest things around. So as they sit nice and snug around your ears, bacteria have a nice happy place to live all cuddled up close like to the entrances to your ears.
To be fair, I find the sound quality lacking on most ear buds, even expensive ones.
When it comes to low frequencies, the size of cone makes a difference. You'll never get the same kind of bass from an earbud as an over the ear headphone or a speaker.
Music just isn't the same without bass or with lackluster bass. Bassvin most tracks is the bridge between melody and rythym and in many genres actually carries the song. If I had a choice between high quality treble and lakcluster bass, like most ear buds offer, despite, marketing and lousy high end with full bass, id' take the latter every time.
Personally, as cool as it sounds, I'll pass.
Which is more what I was talking about, low exposure levels over regular long term periods.
Regular screens and displays cause eye strain and retina damage over long terms as it is.
MEMS mirrors have built-in angle sensors, and when these report that there's irregular or no detected movement in one or both directions, the lasers are turned off.
The lasers in a MEMS mirror near-eye display operate in the microwatt range. Low power laser pointers operate in the milliwatt range, and the safety mechanism for those is that your eyelid is expected to shut to block off the laser in less than a second. Therefore, you have more time to shut your eyelids or remove your eye from the MEMS mirror display if there's a failure and the lasers fail to shut off.
It is an inherent danger in the system, but I would be interested in reading a full risk analysis on this type of system. Industrial processes always have risk analysis and avoidance, with failsafe for all possible failure modes being desired. I wonder what kind of hardware failsafes you could put into this. You never, under any circumstances, want to burn someone's eye. But you also don't want someone's expensive toy to brick itself because they jumped with it on.
"Can I make a full-field-of-view AR or VR display by directly shining lasers into my eyes?" -- No.
[0] https://www.bosch-sensortec.com/products/optical-microsystem...
Also I wonder if a lightfield concept could be used to allow the lens in your eye to focus the image so you don't get that weird 'permanently in focus' effect that has to be somewhat jarring.
Diffractive optics can achieve much better effects at a fraction of the cost and without any risk.
I have 3 diopters astigmatism. Or more, the optometrists have trouble measuring it, their measurement fluctuates between 2.5 and 3.5 diopters. If the glasses just slip a little, I can hardly read anything.
I hope I do not develop anything worse. My father had keratoconus.
Bosch, yes. I am 100% sure I have read about it before on Ycombinator.
https://spectrum.ieee.org/tech-talk/consumer-electronics/gad...
I thought this would go along with it for safety sake: