Why editorial illustrations look so similar these days (2019)
qz.com
qz.com
[1] https://www.are.na/claire-l-evans/corporate-memphis
[2] https://www.curbed.com/2017/6/23/15864234/furniture-memphis-...
It's pretty fun to click through bootstrap 1-4 and see some changes like the buttons slowly lose their gradient then their outline until by 4 they are just totally flat:
https://bootstrapdocs.com/v1.4.0/examples/hero.html
https://getbootstrap.com/2.3.2/examples/hero.html
but "Corporate Memphis" is such a great definition! “Tracking the illustration style of choice in our tech dystopia” ahaha
“ The vector-based style, characterized by flat colors, simple shapes and a pared-down color palette...”
The Industry Standard, Red Herring and Business 2.0 probably had some effect on its taking root.
I wouldn't describe either style as dull or muted, I think in this sense the "pared-down" palette refers to the lack of shading or gradients in many of these designs.
I’m a child of the 80s, I love Alessi design, but I think maybe this guy would have done the world a favor if he had left the planet by the end of the 70’s.
I'm not sure I understand the article. This is an art style which is currently fashionable. Complaining about art styles mankind finds outrageous has been a constant since the first caveman slapped pigments with his hand on his cave wall.
Really, what is new with this article?
It is typical that a new media try to emulate older, more prestigious media. Digital lack the physicality, so there was a long infatuation with trying to make it look more "physical" - shadows, texture and so on. Now it seems the tide have turned and print magazines try to look more digital.
the biggest reasons is skills and cost.
Very few people can actually do digital watercolor, pencil, oil, collage, etc. well. Those take years and years of training.
Flat illustrations are no picnic, but they're much more forgiving to novice.
I don't think technology has much to do with it. Digital illustration has been around for decades now, and technological improvements have made it easier to make complex, sophisticated art and reproduce all traditional techniques. So, neither the timeline nor the trend match.
The pay, sure, everyone always wants to make more money. I believe it's a factor. But it's been half a century since the 1970s. The style transition seems to have been too abrupt to be driven by long-term salary trends. Besides, it's hard to believe that the people making Corporate Memphis for, say, Facebook are so severely underpaid that no other style is feasible. In fact, if you have the money to pay your designers more, wouldn't you want to have them do something different, to stand out?
So it's taste, then. But I don't think it's a pure accident of fashion. This style aligns very well with the cultural moment: the infantilization of academic/corporate/consumer culture, the triumph of safety and risk-aversion, an antipathy towards the (conventionally attractive) human form, and an ever more homogenized culture facing an ever more heterogeneous public. If you were a designer trying to capture the zeitgeist, could you do better?
I can even picture in my mind’s eye a Netgear hub being packaged in a box showing two generic figures skipping over some hillscape, achieving corporate goals together. Maybe even Windows 3.11 used the style?
I have no idea how to find an example though. Any help would be appreciated.
Probably not what you had a hazy memory of but probably very close. I love this style too.
Edit: It's one of my favourite non-digital aesthetics in computing history, together with some of the stuff DEC did.
Edit 2: Another minor reason I'm somewhat familiar with that style is because MUMPS vendor InterSystems kept some variants of it around for longer than reasonable: https://www.slideserve.com/broderick/introduction-to-intersy... which I just adore.
And just for another search, Microsoft 1996 yields this here thumbnail: https://i.imgur.com/wlr0U6j.png for this video here: https://www.youtube.com/watch?v=2gMC_uFdcWE
The original illustrator who launched the style and all the others who copied it probably thought it made the figures look like 'professionals' but for me it just made them look like the superfluous managers who, like veritable parasites, had hooked themselves into the system and started extracting nourishment. Maybe the fact that I worked at a big telco which had created a separate business unit for that new-fangled internet thing had something to do with it? We were placed in a different building and had as little contact as possible with the mothership to make sure its stifling culture would not hinder us in making a place for ourselves on the 'net. When it became clear that the 'net was where it was at those manager-types started flooding in - and the early developer types started flooding out, me amongst them.
These days illustrations are much more commonly produced with fast turnaround time and smaller budgets. The print industry ain't what it used to be. Illustrations are now viewed on multiple platforms and have to be readable and graphic when only a couple inches wide while (in some cases) still looking good on a magazine rack.
I would say illustration went through it's most diverse and creative phase in the late 90s up to the iphone. Before Steve Jobs killed the print industry there was just such a rich tapestry of career illustrators making a comfortable living producing polished and distinctive work.
[1] https://i.pinimg.com/originals/ce/62/b9/ce62b9cf9c349ea81018...
[2] https://i.pinimg.com/originals/3c/67/d5/3c67d54d2fe785c773d2...
[0] https://en.wikipedia.org/wiki/Metropolis_(1927_film)#/media/...
At any rate I'm not sure if the sameness of style is all down to lack of talent, there has been sameness of style in past generations as well.
Median income for the United States is under $35,000. I understand (through personal experience!) how much cost of living differs in major cities, but illustrators are not limited to living in those expensive locations.
In some ways, the shift in pay seems to reflect the change in location as much as anything else – at one point, illustrators for NY media basically needed to live in NYC, but that is no longer the case and pay seems to be adjusting.
Like tech, illustration is as much about networking as anything else, especially with art directors at the outlets that pay well. Most of those are in NYC, although SF is emerging as a new hub because of how much art tech companies now use.
If you get really big or a highly-paid teaching job, maybe you can move out to Connecticut or Rhode Island. Otherwise, you need to put in face time with your peers and at industry social gatherings if you want to get work. There’s even a dues-paying club for this glad-handing:
I think we're beginning to see an evolution of this style to start using more gradients, as we did about 10 years ago:
- community - https://dribbble.com/shots/11051166-community
- Miracle - https://dribbble.com/shots/10836129-Miracle
- Together - https://dribbble.com/shots/10804716-Together
They’re the same kind of illustrations, and a relatively early example, being from 2013.
But besides the flat aesthetic having started on phones over the past decade-plus, I think there are two key factors the article hints at but doesn't really address directly.
1) If you're illustrating on your computer, there's something more inherently (although subjectively) "honest" about flat design -- it looks like computer vector shapes. Using brushes in Photoshop/Procreate is a throwback, "fake", simulated. If digital is the medium, then basically either pixel art or vector art are the two "most authentic" expressions of that medium.
2) Economically, shapes in Illustrator/etc. are infinitely easier to tweak. If the editor wants you to adjust your image, you might be able to spend just 10 minutes making the changes, rather than 6 hours drawing/painting up a totally new version. (Yes I know painting programs can support layers and other fancy things to help, but it's still going to be harder.)
Also, because flat art requires a good eye but very little learned "technical" technique (as opposed to, say, watercolor or oil painting), a lot more people can do it (just keep tweaking the shapes until it looks right), and it's very easy to achieve consistency across images, even if made by totally different people.
This type of style is illustration equivalent of gradient and drop shadow. Anybody can use them to make things look decent without much skill.
Also, for the most part, people who are paying these illustrators do not have trained background to understand the extra cost associated with higher effort work.
I think most people start drawing because something in them won't let them stop. They genuinely love it. Same with making music, etc etc. That moment you realise someone will pay you to do something you love (and will do for free) is completely mind blowing. Unfortunately you also end up wrestling with the "I'd do this for free, so how little will I accept," knowing full well that there's a kid down the street who draws really well and lives with their parents and to whom £75 is the equivalent to 2 days stacking shelves in a supermarket...
I found this with web stuff, especially early in my career (and before templates were everywhere). I really needed the money, but "the son of my friend's dentist will do it for £XYZ" and you end up working for less than minimum wage because you're not old enough to know better - plus you tell yourself you "love doing it enough" to do it free anyway, and it's "all experience".
Illustration overlaps with art, though isn't the same, but people who want to express themselves will create new ways that separate them from people who just use new technology that makes making eye-catching things easier.
[1] https://www.bloomberg.com/news/features/2019-02-13/why-ameri...
I'm not sure that the point of corporate artwork is to 'stand out' in the first place.
That's the case with a lot of corporate work.
Outlets like the NYTimes still do employ talented illustrators with distinct, innovative styles. Just look at this drawing of Bill Gates by Connor Willumsen:
https://www.nytimes.com/2020/04/17/technology/bill-gates-vir...
But it’s not the kind of work that’s centered by these publications.
Anecdotally, and from what I’ve read about the history of the profession, this stems from art direction not having as much independence from editors as they once had. Editors used to hire art directors with the intent of respecting and deferring to their taste and expertise. Now, they override and meddle, thinking themselves capable of directing an overall “vision” without domain knowledge or really even taste.
I've been feeling for a while that this is the case for most democratized media - the bar has been lowered across the board, and now average Joe potentially has access to an audience with little to no vetting.
And I think this has drastic consequences for society. When our most popular media are chosen by majority they are effectively a "lowest common denominator", and when such media begins to dominate our attention (say, everyone's watching vloggers on YouTube), we as a society are less able to recognize merit, not just in arts, but in corporate and political contexts, too. Instead all judgements become determined by charisma and we spiral into idiocracy.
This isn't about snobbery. It's about refinement of technique, of work as art, which is the clear and apparent difference between these bland magazine covers and classical art. Talent is not a replacement for knowledge and practice.
Before there was more implicit vetting to all of the media we consumed. That people were talking about it being easier a thousand years ago only suggests that it has been true for a long time.
You cannot deny that it is easier than ever in history to publish information or art. And if you track the progression of technology you'll see that those people a thousand years ago weren't necessarily wrong. Starting with the invention of writing, then ink, then the printing press.....and now the internet.
― Cicero
Everyone doing the same art style is some peak creative work right there.
I don't get "outrage" over cartoons.
I like the style of those new Thundercats. I like the old ones too. I like the style of the new She-Ra. I liked old He-Man and She-Ra too.
I just... I just can't make myself say I like My Little Pony. Sorry, my open-mindedness has limits :P
And Pink Panther! You know what I cannot stand? The new Pink Panther (I say new, but now it must be a thing of the 2000s? New to my old man brain, anyway). Not because it's flat or CalArts or whatever, but because it's uninspiring and... well, subjectively bad :P
This account was doing a good job tracking the way humans are depicted in tech illustrations. It breaks my heart that absolutely no company is safe from deformed vector humans anymore:
https://blog.jetbrains.com/blog/2020/04/08/keep-learning-and...