I'm not saying they should change their name, but maybe lay low for awhile.
Even moving HTML elements with CSS animations triggered by Lua compiled to JS would probably work fast enough...
PS: don't do that, don't create a monster!
Easy to use, good documentation, simple API, based off Lua. I suspect it's meant for smaller projects.
Very simple, but so you learn the basic concepts, without getting side tracked in millions and millions of different libaries and tools.
And if you do things right, your game will then run anywhere, where a modern browser works.
There's much to learn in game development on itself, so using a dedicated library that will make the simple tasks easy is always a good idea.
On the other hand, I also started with Adobes Flash. You could draw and animate and script right away ... and get awesome results right away .. without having to google html audio element.