Maxwell's set of coupled differential vector electromagnetic equations simplify to a hilariously short single equation in Geometric Algebra.
A random Google turned up this paper comparing classic EM and the GA formulation. It's not even the simplest possible representation, because that uses natural units and a 4D GA to basically condense the entire set of EM theory into about 4 characters worth of equation that is fully relativistic for free: https://www.researchgate.net/publication/47524066_A_simplifi...
It's almost a joke. To me it's reminiscent of looking at beginner programmers. You see them do crazy things like calculate a date "next month" by taking apart the pretty-printed date string, parsing to find the month, realising that sometimes the day part is one digit and sometimes it's two, then having to worry about m-d-y or d-m-y formats, building little tables of "days per month" and leap years... and so on.
They can write pages and pages of error free code and it's still Wrong because the correct way is to just call "thedatevar.AddMonth(1);" and be done with it.
PS: 3D game engine vector algebra libraries have all of this in common with the physics maths. Things like the cross product being bizarre, having to pick a basis, not being able to interpolate rotations, gymbal lock, rounding error, having different maths for 2D and 3D, a bunch of special cases to worry about, and so forth...
Watch Enki Mute's Siggraph 2019 presentation on Geometric Algebra. It's mind-blowing how many stupid little quirks of vector algebra just evaporate if you're prepared to step outside of your comfort zone: https://youtu.be/tX4H_ctggYo