Maybe they're seeing how pro athletes are licensing their likeness to games and thought they could make a compelling argument for why they should too. Whatever the reason, I also agree with outcome of the suit.
Maybe they're seeing how pro athletes are licensing their likeness to games and thought they could make a compelling argument for why they should too. Whatever the reason, I also agree with outcome of the suit.
The specific example I was thinking of was racing games that use real cars (Forza, Gran Turismo, etc.). Do those companies get paid to feature real cars or do they have to pay to use them?
I'm not sure, but I imagine so.
What gets complicated is how the cars are depicted in the games. I've heard stories of racing simulators which couldn't use realistic damage models because the licensors for their cars wouldn't approve of having their cars depicted in a damaged state. I can imagine there might be issues with having some models of cars modelled as having worse performance than their competitors (slower, worse handling, etc) as well.
It's not as though this is unique to video games, though. A company that's paying to have their car appear in a movie might stipulate that it not appear in situations involving it breaking down or crashing, for instance.
It does seem to me like it shouldn’t be in the public interest to allow brands to fully control representations of their products in media since that clearly provides a mechanism to stifle critical representations (or even simply accurate ones that don’t match the desired corporate image).
Personally, I think this should fall into the same sort of fair use as if a HUMVEE was used in a movie without AM General's approval.
Also, I think both sides are being a little childish amd ahould have come to terma outside of court.