Pauli Chess
blog.plover.com
blog.plover.com
Pierre-Françoys' variant would be Bose chess, I suppose?
Rules, 3D-printable parts, etc. are here: http://smcameron.github.io/dueling-masters-of-space-time/
An improvement to your pieces design is to copy the idea behind the internationalized shogi where generals icon is describing its movement https://images.app.goo.gl/preLM7N1sb3taqor7 or the duke board game if feeling adventurous
Some sites I can think of that support other variants:
https://lichess.org/ ( https://github.com/ornicar/lila/ )
And some crazier variants:
https://www.pychess.org/ ( https://github.com/gbtami/pychess-variants )
You could definitely hack this together on a fork of lichess, but don't expect to see it on the main site.
(doesn't have Pauli Chess, but does have some fun variants)
The interface is _extremely_ janky and the rules are not fully implemented (I just started earlier today), but it should give you a basic idea of the play style.
I'm pretty sure the game is gonna turn out to be extremely unbalanced, but it'll be interesting to see how people who are much better at chess than I am can do at it.
2) You can move yourself into check, but only if you checkmate your opponent simultaneously, in which case the game is a tie
This is going to be strange with kings. You could capture a piece in a square with a king and the king would require two moves to capture it, and if it was a queen the king couldn't move. Then just have to check the square for mate.
Perhaps interestingly, you can create a discovered check with two pieces on the same square, say two rooks. Like a double check in regular chess, you can’t remove the check by capturing, because you would only capture one of the rooks.
That wouldn't work. The king would have been in check because of the first rook already, so either the king had to move away, the first rook would have been captured on the previous move, something would have been placed between the king and the rook, or it would have been checkmate.
Unless of course the two rooks would have been in place but you create the check by removing an obstacle, that would work.
The other way would be if the king itself moves. If the king moves onto a square with an opposing rook and a queen, and decides to capture the rook, the king is trapped until the queen moves. In this scenario, the queen must have moved there in the last turn, putting the king in check. Maybe that’s a new way to get a stalemate.
A slight change in the game rules can have a significant effect on the game and strategy, as anyone that delves into chess variants knows. Is the same true for their implementations?
What is the limitation for state of the art AI in adapting in such a way to rule changes?
https://www.chess.com/article/view/no-castling-chess-kramnik...
Currently they have to train from scratch, but adapting to new tasks is an active area of research for RL broadly.
For more esoteric variants like this, it makes sense to start from scratch, though eventually you could imagine an AI that is good at adapting to all perfect-information two-player games, or even others.
so pawns have to capture diagonally still... I guess if you want to see 4 as an exception to that then they can capture straight ahead, but I'm assuming it isn't.
* you can only take pieces from fields occupied by two of the opponent's pieces.
* you cannot just move through the board because - you can only move field by field through adjacent fields occupied by one piece (of any! color) each
Not true, you can choose whether to occupy the empty place or to capture