Wow this is awesome, thanks for sharing. I worry about supplying the .WADs for textures. Quake and Half-Life are both open source now but I'm not sure if their resources files are.
Thanks for sharing, this is immensely cool! Just shared with some colleagues!
How do you get started deciphering the object data from an unknown format stored as binary? I've tried to extract data from ps1 games but have no idea where to begin.
Their resources files are specifically not part of the open source releases.