Flash Player Molehill preview released
labs.adobe.com
labs.adobe.com
It will take years for browsers to catch up and in the meanwhile we have the capability of hosting games as complex as MMOs like World of Warcraft within a browser all with one fairly universal browser plugin.
It's time for browser games to move past sprites and tiles.
Edit: the best thing I've found so far is here: http://www.bytearray.org/?p=2555 Apparently Adobe invented their own wacky new API and shader language, which seems like a questionable decision. Still looking for something more detailed.
http://labs.adobe.com/wiki/index.php/Flash_Player_Incubator#...
"Mere mortal" developers probably will probably use the Molehill APIs through one of the many 3D frameworks for Flash:
This is true for gaming applications in general, even on consoles and PCs with powerful cards. Game developers need the GPU to do graphics, and can find enough work for it.
Flash has always been great for experimental games. In a few hours you can make a functioning prototype, upload it to a big website and let people see your work. I look at Kongregate and Newgrounds as the programmer's equivalent of deviantART.
I would love to see HTML5 catch up with this one day, but until that I'll be using Flash to play with. And now with more liberty!
GPU bottlenecked things should be more or less similar, CPU bottlenecked things are currently faster in Flash.
Flash has more troubles integrating with the rest of the browser stack (DOM layers compositing).
According to sparse info so far, Molehill will be limited by DirectX 9 capabilities, which is also the case for WebGL with ANGLE rendering backend on Windows but not for WebGL with OpenGL rendering backend on Windows / Linux / OSX (these should have capabilities of OpenGL ES 2.0).
Which means if you have a high-end graphics card, you should be able to squeeze out more from it with WebGL. Also work-in-progress are WebGL extensions, which will expose even more GPU capabilities.