Valve had a nice way of describing "player acknowledgement" [1][2] for cosmetic things like bullet holes or lighting affecting our lizard brains. On the other hand, a close friend of mine really enjoys the "Star Wars: Rebellion" board game. [3] The decisions and mechanics gives the sense of excitement he feels when he watches a Star Wars movie.
I don't blame Garfield for making the kinds of games he likes though. His clout probably helps makes new trails for other ideas to take shape and be improved on.
[1] https://www.gamasutra.com/view/feature/131815/the_cabal_valv...
[2] https://youtu.be/Td_PGkfIdIQ?t=1634
[3] https://boardgamegeek.com/boardgame/187645/star-wars-rebelli...
Obviously different things are fun for different people, but some large segment of players need to find a thing fun or it shouldn't go in. Regardless of any other consideration (elegance, purity, cleverness etc etc)
A dead game.
Whether its online or physical. Game that doesn't have player-base is doomed to be forgotten.
Artifact didn't even took off and the playerbase tanked to 200-300 people weekly. Who is going to wait 30mins to find a match? And what are the chances of even match-up?
When you have few users it's not the time to water it down to suit the general public, you should only do that once you have the ship in motion. eg. million of users.
a niche game?
RIP tribes:ascend. Not fun for most people because not being able to move across the map properly for literal hours of learning the gameplay makes it incredibly unapproachable.
Fun as hell once you learn, but still a dead game very fast.
Statistics != fun.
I quit because I just don't have the time to keep up with the pace of expansions, and if you don't have top tier cards, you'll probably lose. I like the gameplay, but not the collection aspect, especially since the trading aspect is dead online.
As a student at the time I couldn't afford to continue buying the new expansions to follow the meta and quickly saw type 2 as a brilliant mechanism to keep everyone buying new cards. As a person who'd played and collected cards from all sets for close to 10 years it felt like I had enough, duals lands, amazingly powerful cards that I couldn't use with anyone else I met... No one wanted to play their new modern competitive deck of the month VS my type 1 powerhouse.
And yes I get that type one was prohibitively expensive for new players to try, it's that disconnect between me and everyone else led me to quit. Sell all my cards on ebay for a grand at least and regret it later and the cards seems to only have skyrocketed in value since.
> "We ran an experiment, we got a negative result, and now we need to see if we’ve learned anything from that, so let’s try again. And that’s what [the Artifact team] have been doing and that’s what they’re getting ready to release. Based on the reaction to it, what was wrong with the product? How did we get there? Let’s fix those things and take another run at it."
https://www.pcgamer.com/a-surprise-message-from-valve-hints-...
I honestly have never heard someone suggest any game was more complicated than mtg!
I'm sad that Android: Netrunner (also by Garfield) has been discontinued, since I'd really like something like that with a nice digital client since it's fairly easy to get a complete collection.
I play with my dad at least once a week!
Valve is working on it still.
I always assumed DotA/etc got that idea from elsewhere, but of course I have no idea.