GTA V – The Wormy Fountain
simonschreibt.de
simonschreibt.de
The fountains in GTA V are just playing a short texture animation on repeat, plus a particle effect for water droplets. They have a whole game to run and can't devote too many resources to water. GTA V does amazingly well at keeping a large number of active objects moving around.
GTA's ocean water is quite elaborate. There are waves, you can jet-ski on it, and the effects all work together well. Much more impressive than the fountains.
I once briefly met the guy who did the first good water shader, for Softimage. That had synchronized levels of detail, so you could see fine detail close up yet see all the way to the horizon, and the waves matched up. Not real-time, but it was the 1990s. First used on Waterworld, which didn't get that guy any attention. Then used on Titanic, which did.
But jokes aside, this is a really interesting and approachable article! It just suffers a little bit from the writer not being a native speaker. I'm German myself, maybe that's why I notice the German tendency to "concatenate" words (e.g. "surface-topology" or "cloth-simulation") even more when it is (mis)used in English? Just some constructive criticism, in case the author reads this...
...and of course it should be "Mortal Kombat" ;)
I didn’t see any irony so assumed I lack context.
p.s. I've also changed it to Mortal Kombat :)
I'm not a big game player, but am tempted to purchase just so I can watch the water.
I particular enjoyed the Silhouette Effect section in the first of the two.
https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma...
https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...
1 -> http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic...
https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c...
https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed...
Scrolling textures can do a lot!
It's shame it's so muddled thematically but it's a tour de Force of game development
Akin Feynman's "Fun to imagine".
How marvelous the true nature of nature.
I thought I was alone.
Very frustrating.
The brain needs it, and who knows, you might get inspired.
I know what you mean though, but I’ve been working hard to just let my brain rest at times. Games can be useful to turn off or tune down the machinery at times.
I couldn't get into Horizon. The normal difficultly was just insanely hard. I think I got 4 ~ 5 hours in and never ended up finishing it :(
I think maybe this depends on your play style – I most often went for the strategy of divide and conquer, lure individual machines away from the pack and get them one by one from a distance, usually with a combination of hard point arrows and tear blast arrows to get rid of their most lethal weapons. Whenever I went for using the staff to kill a machine it was too hard, unless it was one of the smaller ones. Also, making use of different ammo to target weaknesses in the machines proved quite effective, and after a little while you just intuitively know which kinda of ammo works against which machines.
Hope you give it another go, I think the story really is worth it!
Edit: definitely second your feelings on RDR2. First rockstar game that had me hooked from start to finish, such a great story. I never played the first one, and I'm a little hesitant to try it because of how great and beautiful RDR2 is, and how well it plays, and I fear playing the previous game will feel too dated in comparison, regardless of how good the story seems to be.
RDR2 is mind-blowing. I've already finished the game, and am still playing it just to walk around and do silly stuff like fishing and hunting, which I would NEVER normally do in a game.
But I can't keep away from RDR2. It's by far the best game ever created IMHO.
I've never been so moved by an ending (I got the "high honor" ending in the main game).
Spoiler alert: https://youtu.be/jc8cWDHRncU?t=5
I hated every second of the main story. I would have been alright with starting at the epilogue and throwing out the entire story before that.
My friends are always trying to get me to enjoy and not skip cut scenes in games so I gave this one a try. NEVER AGAIN.
THAT! As a “filthy casual”, I have other things to do in life , some of which earn money to buy these games.
I appreciate it when games let you skip things you aren’t enjoying (duh!!!). It allows the game designers the freedom to throw in all kinds of crazy things, without worrying about losing the audience.
Not everybody is a completionist.
Back then, me and my friends in the building started the game at around the same time. We loved discussing the game every morning on the bus to school. Eventually we reached the RC helicopter mission and no one could complete it. After what seemed like forever, I managed to complete it first. Cue loads of awestruck friends and receiving "street cred". And then, I used to visit their homes and complete the mission for them :D
Now that I am nostalgic, I can't help but remember how much fun we had playing RuneScape.
For anyone interested, just install the quadcopter mod, add a trainer if you want to be able to set weather/time of day (Menyoo works for me). Then you're good to go.
I appreciate this and I wish this behaviour was more popular.
I especially like how it increases awareness of the problem.
https://www.youtube.com/watch?v=8rCRsOLiO7k
It's not quite the same, but it's interesting to see all the things they do to get that cool water level effect.
Galaxy has the other approaches too, you can see a Tongue Fountain over in Beach Bowl Galaxy.
https://noclip.website/#smg/HeavenlyBeachGalaxy;ShareData=AA...
A few of the effects also have variants of the "Wormy Fountains" style, most notably in the Warp Pod code. Their particle system lets them do those sorts of "Stripe Particles" as they call them, as well.
What Software did you use to animate your examples so nicely? The example-pictures and texts move very nicely around on your slide.
I think they wrote their own bespoke per-game levelblob decoders and renderers. Deserves its own HN submission.