However, the main problem I have with this approach is the voxels. They model the geometry and only the geometry. The far more important aspect of topology is left out. Thus, the results suffer the same problems like 3D scanning / photogrammetry does: It is practically unusable as it can not even be textured, yet alone animated or used in fabrication (except for Lego-models I guess). So point 5 of the future work is the biggest one in my opinion.