That could be a a reason.
That could be a a reason.
The fun part was trying to figure out the magic phrase to affect an object, as not all of them were as obvious as "move rock" or "eat mushroom".
Worth trying. Startup idea: buy the rights of a critically-praised-comercially-failed adventure game from the 90s, port it to iPad with this mechanic. :)
I would play.
Currently play Broken Sword on pass-the-tablet with screen duplicate streaming to the wall size tv, for effectively social couch coop. Try it with friends and family, or whoever you happen to be locked in with at the moment.
Although, come to think of it, game design that compels you to put every random thing in a bin because "it might be handy later" is one of the things I hate about open world games and their crafting/inventory systems.
Alternatively, they could just make you double-tap to interact and single tap to take a closer look or something. 3D touch had some interesting possibilities as well.