Both use Escher-like spaces that are locally Euclidean but don't connect in proper ways. Eg if you go 360 degrees around a column, you might arrive at a different place in the level from where you started.
In Antichamber it's an interesting gimmick. In 'Tea For God' the mechanic is actually useful, because it's a way to fold a big level into the small boundaries of the VR space you defined on the Oculus Quest in your living room.
The scientific consensus is that the observable universe is vastly bigger than (oldest visible object's age * c * 2 * star's distance from us).
See eg "We know that the Universe has been around for 13.8 billion years, but we also know we can see for 46 billion light-years. How is this possible?" at https://medium.com/starts-with-a-bang/how-is-the-universe-bi...
(And plenty of similar article when you Google 'size vs age of universe.)
Inflation isn't even necessary for this effect, but might amplify it.
Inflation is not necessary, because the cosmic background radiation is the furthest thing we can 'see'. And that background radiation stems from when the universe was 379,000 years old. Wikipedia says that inflation lasted at most until 10^−32 seconds after the big bang.
Yet, the background radiation seems to come from much further away than your simple calculation would suggest.
See https://en.wikipedia.org/wiki/Cosmic_microwave_background
Size of observable universe is 93.016 billion light years. The age of the universe is estimated at 13.8 billion years.
Observing gravitational waves might let us peek behind the curtain of the cosmic background radiation. Very exciting.