Then, in 2000, Microsoft gave us .NET and WinForms, and we all thought that we'd be cross-compiling our C++ apps so that they ran inside of the hybrid native/.NET compiler called C++/CLR, so that we could take advantage of this improved UI toolkit. From C#, WinForms worked great. From C++, not so. But we thought that maybe we could write our GUI in C#, and interface to C++ for the heavy lifting/legacy code. I tried it a bit, and it was doable, but it ended up being very clunky to have this giant divide between the .NET world and the native C++ world.
Fast forward a couple of years, and Microsoft started talking up XAML, and it's native Windows Desktop incarnation called WPF. It had a browser sibling, which was Silverlight. This was a completely different to WinForms, and it was the future of Windows UIs. I tried it a bit. It made your app startup slowly, because it was now a .NET app. There were some interop issues between plain old C++ code, and C++/CLR, but it was OK.
Not long after that, Microsoft started talking about Windows 8, UWP, and Windows on ARM, and that's kind of where I lost track. With Windows 8, there were going to be a variety of ways that you could build desktop GUIs. Some of them seemed to be inherited from XAML. But now, instead of C++/CLR, you would use some kind of COM 2.0 thing. So you didn't need to build a hybrid .NET app, but the API wasn't great. In addition, Microsoft supported some kind of HTML-based app - which was some kind of thing inspired by Electron... but running on the IE engine instead of Chromium.
And now... this.
I don't know what most people ship these days, when they build Windows UIs. It's a mix of Electron (eg Slack, VS Code), as well as QT, and good ol' Win32, that we've had since the 90s.
So this is why people are tired. Microsoft keeps shipping yet another UI framework - and the people have stopped believing that they can invest in this thing, which is inevitably going to be replaced by yet another thing in 3 years time.
If you stick to plain ol' Win32, you can be pretty sure your app will be trivial to compile and run for decades, so that's what I do for little Win32 UIs.