> Developers will be using the overall 16GB of memory in two ways: there’s 10GB for fast GPU optimal memory, 3.5GB for standard memory, and 2.5GB reserved by the OS.
2.5GB for the OS? Can someone explain why an OS needs that much?
2.5GB for the OS? Can someone explain why an OS needs that much?
Because modern software development is a joke.
Your comparison is like saying you can do a 305Km F1 race in a Fiesta with less fuel than an F1 car. I ran everything you listed (short of Telegram but how much can that need?) on 64MB of RAM 20 years ago. And to be fair, I can do it now in well under 500MB. But it won't run Xbox loads properly.
Game streaming and live streaming are done in hardware by the GPU through accelerated encode. System memory is only really used for sending it to the network.