[0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
[0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
Having all the rules right there for thinking through from one turn to the next was really compelling to me. (I've ascended almost every role now, but that started only like four years ago!)
In the case of NetHack, though, it's mostly about how much hilarious stupid stuff happens, like the time I started a dungeon, took my first step, and my kitten triggered a boulder trap and killed my instantly. Thanks, kitten.
It's definitely a throwback to an era of gaming where it was hard to have a lot of content, and so time was often spent on mastering challenges.
In my own case, I found the reading of the spoiler documents to be nearly as interesting and fun as playing the game.
I assumed it never ends.
And publicly too: https://alt.org/nethack/top-3.6.php
In nethack it's easy to just grind until you're invincible (barring YASD/"yet another stupid death", a death usually brought on by inattention rather than bad strategy or tactics) and then the endgame is a cake walk.
In Brogue (at least at the skill level I'm at), dashing through the last few levels to the amulet using up a lot of resources to survive and escape is very common.