Beat Saber is probably the best app for VR, because it solves that problem by not having any locomotion. The world locomotes to you.
But that works well for an abstract rhythm game. I don't know how well that works for anything else.
Beat Saber is probably the best app for VR, because it solves that problem by not having any locomotion. The world locomotes to you.
But that works well for an abstract rhythm game. I don't know how well that works for anything else.
I’ve never used the knobs and triggers on my VR controller for anything beyond game selection. In fact, I think Oculus would do better just to put out additional simplified controllers meant for fitness gaming.
Nothing wrong with rhythm games if they can help you drop 40 pounds.
The space problem is easy to solve with....space. A VR gym setup could easily solve it by putting you in a racket court with an appropriate guardian, and then let the VR system do the rest. Otherwise we will have to wait for Omni directional treadmill tech to get better.
The game was basic, early "3d" (in the gaming sense), low polygon, low resolution, no depth or actual streoscopic, but this was the 90s.
I tried to check it out again on a subsequent visit to Malta but it had of course gone. Real shame, I saw nothing of its kind for decades later.
The main things I remember are; it was an FPS, it was indoors/enclosed, the lighting was bad so it was really hard to tell where walls/corners were and it was very, very red.
The controller was sort of ring/oval shaped, I remember basically nothing about the headset other than that it was tethered.
Edit: I seem to recall it costing 2 lira for a turn.