https://github.com/ludocode/schemaless-benchmarks
I haven't compared them to schema formats like Protobuf or FlatBuffers yet because the use cases are pretty different. I like MessagePack for small projects or rapid prototyping because you don't need to integrate any big libraries or set up code generation as part of your buildsystem. (Mostly I got sick of integrating the C++ Protobuf library into embedded projects.)
The MessagePack format is a lot simpler than Protobuf and the best implementations are nowhere near as allocation-prone as the reference implementation so I expect they would beat it flat out on performance, though the messages may be slightly larger. They would probably beat FlatBuffers for encoding speed as well, but I don't expect any schemaless format could beat FlatBuffers for decoding speed.
The somewhat silly video on that page shows the actual difference in performance our users felt after the change. It was a _huge_ benefit, both in terms of loading time, but also in terms of memory, vastly increasing the number of CS:GO rounds that could be analyzed simultaneously.