The description of the game in the article is incredibly simplified. The original Bell game is that you take two particles and separate them spacially so that any local (slower-than-light) communicaton cannot interfere with the experiment. You then measure their spins in two orientations (the absolute orientation isn't important, only the angle between the two measurements is important) and repeat a large number of times. Then, sum how many times the two measurements had the same spin (+1) or opposite spins (-1) and divide it by the number of measurements to get the "correlation" (scare quotes because this is not the same as what statisticians mean when they say "correlation"). Repeat for a large number of different relative angles and plot "correlation" vs angle.
Quantum mechanics predicts (and experimental data produces) an inverse cosine "correlation" curve. However, it is simply not possible to produce that "correlation" curve using a local, hidden variable theory of quantum mechanics. Why? With some slight hand-waving, it's because the two particles don't know along which (relative) angle the other particle will be measured ahead of time -- if you permit non-locality (faster-than-light communication or "spooky" action at a distance) then this problem goes away. Now, the proof that this is the case is far more involved than this (and to be honest I'm not sure I understand it well enough to explain it). But hopefully that gives you some idea why the "just use an RNG" method is not sufficient.