A useful feature if the vehicle containing the module is involved in an accident and ends up on the ocean floor. A successful core dump would reveal the state of main memory at the instant power was lost.
A useful feature if the vehicle containing the module is involved in an accident and ends up on the ocean floor. A successful core dump would reveal the state of main memory at the instant power was lost.
http://www.boeing.com/features/2016/08/f15e-fastest-computer...
Sounds like they've moved on from the IBM 4π.
I believe the moon missions were the peak achievement of humanity to this point (not just the us, is that crazy?). I'm hopeful we'll survive self destruction to go past them eventually.
I hadn't worked out just how small everything was.
Thanks for the response!
https://en.wikipedia.org/wiki/DEC_GT40
>DEC GT40 running Lunar Lander
>MM11-L 8K word core memory (MM11-K 4K word core memory on GT40-Bx models)
https://en.wikipedia.org/wiki/Lunar_Lander_(video_game_genre...
>In 1973, DEC commissioned the creation of a real-time, graphical version of Lunar Lander, which was intended to showcase the capabilities of their new DEC GT40 graphics terminals. The game, which was written by Jack Burness and named Moonlander, was distributed with DEC computers and displayed at trade shows. An arcade game version of the game concept was released as Lunar Lander in 1979 by Atari, which featured a fuel-for-money system allowing the player to purchase more fuel to continue their current game.
https://www.arcade-history.com/?n=lunar-lander&page=detail&i...
>Lunar Lander was Atari's first vector game and was inspired by "Moonlander", a game written by Jack Burness in 1973 as a demo for the DEC GT40 vector graphics terminal (based on a PDP-11/05 CPU). This game used a light pen to control thrust and rotation.
>If the player landed at exactly the right spot, a McDonalds appeared. The astronaut would leave the lander and walk over to the McDonalds and order a Big Mac to go, before walking back to the Lander and taking off again. If players crashed directly into the McDonalds, the game displayed a message reading 'You clod. You've destroyed the only McDonald's on the Moon.' After a short run of Lunar Lander machines were manufactured, production was shifted over to "Asteroids" and the first few hundred "Asteroids" machines were housed in Lunar Lander cabinets. Atari donated a gold edition version of the coin-operated video game to the Discovery Center of Science & Technology in Syracuse, New York.
https://www.technologizer.com/2009/07/19/lunar-lander/
>Gameplay was simple, but challenging: The player wielded the GT40’s integrated light pen and carefully guided the lunar module’s descent by touching areas of the screen that controlled thrust. The player attempted to land via thrusting the lunar module’s rockets in real time while avoiding too fast an entry, or too steep an angle. With Burness’ innovations, the modern action-based Lunar Lander we all know today was born.
http://www.brouhaha.com/~eric/retrocomputing/dec/gt40/
Source code:
http://www.brouhaha.com/~eric/retrocomputing/dec/gt40/softwa...