Interview with Bob Yannes, creator of the SID chip (1996)
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I mean, it's not as if the world woke up in 2007 and thought "whoa, we can make cool music on this old computer" -- many of those (if not all, I'm no expert) composers were active in the 80s when the C64 was current, and it's hard to imagine him not seeing any of the hit games that came out on the computer he designed.
Have you heard the tunes by Rob Hubbard, Martin Galway,
Tim Follin, Jeroen Tel, and all the other composers ?
I'm afraid not, are recordings available in the US?
I don't really know why, but that makes me feel sad.What the hell happened to video game music though? It used to be fun and not afraid to sound nothing like any other genre. How did we go from (1) (2) to the sterile sameness where everybody tries to imitate either Hollywood'ish orchestra, hiphop or mainstream rock? I have to go far into the past to recall the last time the soundtrack of a Western game stuck with me.
[0] https://www.youtube.com/watch?v=QBES0jOmbCs&list=OLAK5uy_noi...
[1] https://www.youtube.com/watch?v=uFzPW2mlg28&list=PLh4Eme5gAC...
It's still possible to find great creativity, but it's less likely in the mainstream.
https://www.youtube.com/watch?v=vAzIuxldPhE
https://www.youtube.com/watch?v=CunwtlgsU1U
https://www.youtube.com/watch?v=uhesDs6FWpo
If you want music that sounds videogamey but isn't in an actual videogame:
https://elmc.bandcamp.com/track/ridebreak-170
https://archive.org/details/Hadron_Collider/TDS010/2)+Lacera...
[1] FTL OST https://www.youtube.com/watch?v=9pKamecDZco [2] Bastion OST https://www.youtube.com/watch?v=qPWmrwF4MOI [3] Transistor OST https://www.youtube.com/watch?v=41tIUr_ex3g [4] Cave Story https://www.youtube.com/watch?v=q09KoR7g018
"The SID chip was my first attempt at a phase-accumulating oscillator, which is the heart of all wavetable synthesis systems."
[..]
"It's pretty brute-force, I didn't have time to be elegant. Each "voice" consisted of an Oscillator, a Waveform Generator, a Waveform Selector, a Waveform D/A converter, a Multiplying D/A converter for amplitude control and an Envelope Generator for modulation. The analog output of each voice could be sent through a Multimode Analog Filter or bypass the filter and a final Multiplying D/A converter provided overall manual volume control.
As I recall, the Oscillator is a 24-bit phase-accumulating design of which the lower 16-bits are programmable for pitch control. The output of the accumulator goes directly to a D/A converter through a waveform selector. Normally, the output of a phase-accumulating oscillator would be used as an address into memory which contained a wavetable, but SID had to be entirely self-contained and there was no room at all for a wavetable on the chip."
Unfortunately, the SwinSID (and similar) do not sound anything like the original chips when playing music.
Consequently SID chips are quite expensive to buy (relative to what they are) - any effort to accurately clone a SID chip would be welcomed, as it will drive the cost down of these chips on ebay etc.
There is an FPGA based version of the SID called (surprise) FGPASID (http://www.fpgasid.de/) which is pretty much indistinguishable from an original SID. The only real downside to it is the cost, it's not a cheap one.
The FPGASID was created by decapping and reverse engineering original SID chips and the result is pretty spectacular.
I sit corrected :)
80€. You're right, it's not cheap, but I actually expected much worse.
Real SIDs are pretty pricey these days, and they aren't making any more of them, so they will keep climbing in price for as long as people find them interesting. So, it's good to have an alternative.
It sounds disnctively different too.
Unfortunately, re-creating a SID chip is almost impossible given that we don't have 1970s era NMOS semiconductor manufacturing facilities available. It is very difficult to build analog circuitry with similar characteristics from discrete components or modern IC technology.
For example the filter section (see page ~9 of the forum post) is a dead simple state variable filter with 4 operational amplifier (opamp) stages and just a handful of resistors and capacitors. But the opamps in the original 6581 were not real opamps, but something hacked together from 3 MOSFET transistors due to silicon area constraints. The later revision SID (8581) had something more like an opamp, but SID enthusiasts claim it "doesn't sound as good" (and it definitely sounds different).
For a hobby synth project, I re-created the filter section with a standard quad opamp chip (TL084 or similar), and sure enough it behaves like a filter, but it doesn't sound like the original (the resonant peak is way too sharp). In particular, the original filter changes frequency response with the amplitude of the incoming signal.
If you look around the web, you can see several attempts at re-creating the circuitry (the filter in particular), but it's darn difficult to re-create it faithfully. And the original design is not a great musical filter design, its character is almost entirely due to the characteristics of the manufacturing process and the "bad" ompamp circuitry. For creating analog filters, the Moog transistor ladder and other classic synth circuits easier to get good sounds out of.
Do you have any idea how hard that would be to recreate? Would it be in the realm of possibilty for an ambitious amateur to fabricate a chip? (Maybe even if not something as relatively new as a SID, possibly something simpler?)
It's a lot of work, obviously, and requires a big set of interdisciplinary tools.