Love Zombies? Thank the Public Domain
blog.archive.org
blog.archive.org
From the tone of your post, you seem to think this is a problem. If so, why?
If we really care about getting the content released to the commons as early as possible, just apply a single shortened date to everyone.
I don't have a problem with 'buy an extension to copyright', though - that money can fund public goods that benefit everyone.
It is as large an obstacle to the hoarding and disappearing of content corporations do today as any alternative, so I'd go for the easiest, whatever that is.
Why make it complicated? Just let works fall into the public domain after a couple decades.
If they price they quoted was fair, they should be more than happy to sell it for twice that. If it was too low, well shouldn't have lied. If it is too high, more money to the public.
Meanwhile, derivative like works could still be created as long as they were clear to not confuse consumers.
Look at patent registry
https://www.dpma.de/docs/english/formulare/allg_eng/a9510_1....
Even if Mario entered into public domain, Nintendo Mario games would still be the superior choice. It isn't like people would be allowed to claim their game was an official Nintendo Mario game. Profitable IPs would also be able to grow their IP as a means of protection. For example, there would be a significant time lag between when Mario would enter the public domain and Yoshi would, and as such more recent Nintendo games couldn't be copied because they include Yoshi (replace Yoshi with dozens of even newer characters).
Edit: One way to think of it is that others could only use the cannon as it existed 30 years ago. As long as the IP isn't dropped and fans like where it is going, that provides a significant barrier of protection from others branching off and making their own cannon.
EA being able to freely make "Battlefield Mushroom Kingdom III: Micropayments Edition" would not be a good thing.
FTR, The source code for Super Mario Bros. X, a well-known Mario fangame, is now open under the MIT license.[0,1]
[0] https://www.supermariobrosx.org/forums/viewtopic.php?t=25160
[1] https://old.reddit.com/r/opensourcegames/comments/f8tira/the...
After that, renewals should occur every 5 years and get expensive.
The goal is to encourage those who can create to do so--not create a rental property in perpetuity for corporations or estates.
I don't really get this. If someone spends 6 months, or even a year or two, writing a book, why should they be entitled to profits from the sale of that book for the rest of their lives? That seems a little excessive to me.
Because, in spite of what the Internet thinks, good creators are rare and we should wish to encourage them.
In addition, good creators often aren't recognized immediately--there is time lag. Corporations shouldn't get to profit from your labor of 20 years simply because it took that long for you to become popular.
Mickey Mouse is much more relevant, would lead to much more creative work, and would hurt Disney much less if it were public than making some song by some band which at best has a small dedicated following public.
Patents on the other hand I feel should be dropping in time scale. Technology is advancing more rapidly yet we extend protection no reduce it to match generally faster cycles of development. Shortening patents to 20 years type thing would be a far more important step. Also strengthening the rule that a patent is void where something has been created independently even if second to market so there isn't a race to patent first what is bound to be discovered soon by many.
Is this the common case? It would seem logical that most content makes the most amount of money soon after it comes out. I think for many kinds of content, the first week makes about as much as the rest of the lifetime of sales.
And even in the rare case where some content becomes rediscovered after the 30 years, the creator simply needs to create a sequel, which by having their name attached to it, will be recognized as the official continuation.
Usually, I'd guess/assume/overconfidently assert that 90% of revenue happens in the first 5 years. Though I'm open to being corrected.
edit: Based on skimming some numbers at vgchartz.com, it looks like the basic shape of the claim for heavily marketed video games is right, but the revenue half-life is more like three or four weeks.
Those authors deserve a decent price for the film rights to their work. 30 year copyrights would significantly change that.
Although the rights that permitted those films were sold in 1969.
Film rights are a particularly interesting case where they get sold and traded around potentially for decades before something is actually produced, if ever.
Though I'm not sure if that's feasible. Maybe the most use of copyright free books is adaptations?
Absolutely! For artists, the price of their paintings is a function of their popularity, which more often than not comes later in life. When and if it strikes it doesn't matter, on what stage of life the exact painting was created, they all become more expensive.
It already is.
Don't forget some people might take years of thinking about a story before ever releasing it publicly. So the cost of creation can vary quite a bit, picking a fixed number ends up being somewhat unfair to many of the creators.
>Don't forget some people might take years of thinking about a story before ever releasing it publicly.
It applies as soon as you release it publicly. Copyright doesn't instantly apply as soon as an idea pops in to your head. It only applies as soon as you can prove you created it at a date.
Maybe this was childhood conditioning but I was told 21 is the general age where your brain is fully developed so that drinking alcohol doesn't affect your cognitive growth.
[1] https://en.wikipedia.org/wiki/Copyright_term#Length_of_copyr...
Intellectual property isn't a scarce resource. I look forward to the day we all exploit that. We'll find new business models, ones that take advantage of being able to build on all proir human knowledge, and we'll all be more productive because of it.
Why have authors? Or poets? Or scientists? Or SWEs? we don't work for free. Or would you prefer to drive the aforementioned out of business.
Because someone needs something written, and they hire you to do it. Or because you want to write, and then others discover that they like what you write, and they want to help you write more. None of this requires copyright, and in fact copyright make some works illegal to author, therefore it restricts authorship.
> Or poets?
As above.
> Or scientists?
Someone needs research done. Someone wants to do research. Someone wants to fund research. None of this requires copyright.
> Or SWEs?
"Hey I need this software, can you write it for me? Here's how much I'm willing to pay for it."
Copyright has never been relevant in my career as a software developer. If anything, developers giving up their exclusive rights via free software licenses has been a massive boost for the entire field and everyone is building products atop someone else's work. That's a good thing!
I only with copyright didn't restrict our field so much.
> we don't work for free.
Indeed, someone needs my labor and they pay for it. Pretty simple.
> Or would you prefer to drive the aforementioned out of business.
Strawman. GP argued against particular business models that are reliant on copyright. That's not an argument against these entire fields, and indeed most of them would continue to exist without copyright.
But yes; I'm ok with letting people with poor business models go out of business.
Abandoning copyright would enable other business models that are currently difficult or impossible to conduct legally. I think the status quo is bad, because there are many services I can think of that would benefit end users (and which I would pay for) but which are not going to happen because of copyright.
How many authors have you hired recently? Should I go hire an author next time I want to read a book, and pay him/her a living wage for the 1000 hours or so it takes to write a good novel? Hire a trope of actors, director, SFX team next time I want to watch a movie? If I am unsatisfied with the waterproofness of my jacket I am supposed to contract GORE to provision scientists and a lab to research a better membrane? I'm sorry but this isn't passing the sniff test - none of those activities scale without IP protection.
>Strawman. GP argued against particular business models that are reliant on copyright. That's not an argument against these entire fields, and indeed most of them would continue to exist without copyright.
Your assertion that I am making a strawman is silly. Those fields rely in their entirety on IP protection - books, science, engineering. Pagerank becomes open source and what is google.com? Just a commodity - never would have got off the ground. Those fields exist[0] because of defensible IP.
> Someone wants to fund research
No one wants to fund research, people want to sell the things research brings.
>Indeed, someone needs my labor and they pay for it. Pretty simple.
No one needs my labor (or yours) if they can't sell the output (unless you wait tables or lay bricks). How does one sell intellectual output without IP protection? Patreon is not a valid answer.
[0]At any level that can be described more intensive than 'hobby'. And I don't know about you, but I'd like there to be a way for the the people working on vaccines to be working on vaccines as their day job. To say nothing of media I've enjoyed consuming.
https://en.wikipedia.org/wiki/Copyright_status_of_works_by_t...
It all by law is public domain, i.e. copyright free (+legalese).
I am talking about IP-protections more generally than 'copywrite' alone per parent's discussion. Moving copywrite more in line with patents would be a sensible change.
(This message brought to you by Nit-Pickers 'Я' Us.)
You need some amount of copy protection so that people/companies with large platforms can't immediately rip off independent authors and sell their work before the author's version can get any word of mouth. (Where "sell" probably means "distribute with ads" since there's no copy protection.)
4-5 years of copy protection would prevent this, and that's on the very safe end.
No it shouldn’t, because labor is scarce.
Are you seriously arguing that star wars was financially unsuccessful and needs many more decades to break even?
Would it though? Go see torrents that are 10-15 years old and look at how many are still being seed.
Sure making it legal to distribute will make it easier to go on more device, but hosting content is not cheap. Web Archive is trying to host everything they currently can, and it doesn't seems that easy.
They are slipping into irrelevancy because there's something else to consume, that's all. Removing copyright may bring them back a bit, they would still slip into irrelevancy, because the same reason will still apply.
People want fresh content, that's actually a huge reason which push people to pirate because they can't wait for the content to reach streaming platforms. That's all.
I would love for copyright terms to be shorter though. As a native french speaker, there's so many translation from my youth that are lost in limbo because of copyrights. I'm from Quebec and to preserve Quebec translation of Pokemon, I had to buy a bunch of VHS and I'm about to digitize them to preserve them.
I think a reform of copyright that consider theses things should be made. If the content isn't available at all, there should be a way to consider it public domain. How can you consider it good for profit when a work isn't being profited on. After a set amount of time, if there was no way to consume the content in a reasonable way (because I'm sure company would simply say that they would be happy to sell license to the content for 7 figures), that it should go to public domain.
You're on the wrong trackers. Public, legal trackers would have NO problem with this. Every single movie would be available, no problem.
How can you tell that? What would make legal content more likely to be supported by the seeders? Believe me, none of the seeders ever asked themselves whether holding that data was legal or not in the decision on whether they keep it. Private trackers solve this issue by rewarding people that does keep seeding them, I guess supporting that kind of private community could allow to support older content, but there will always be an effort/gain that will be considered.
For something to keep being seeded require someone to still want to seed it. There's just too much content to care about and not enough people caring about it though. People want what's new, not what's old, so they go that way instead and abandon the older things.
I have no doubt that I could find a bunch of royalty free content that just can no longer be found anywhere, even with Web Archive goal to archive everything.
The legality of it doesn't affect how people act with content.
Exactly. Why don't you think this would work if things were more legal?
In this case, it's interesting to see how the incentives for preventing such a mistake are skewed. It was the responsibility of the distributor to ensure the correct copyright notice, but they stood to gain when they didn't (and reportedly[1] kept all of the profits).
[1] https://www.plagiarismtoday.com/2011/10/10/how-a-copyright-m...
Not saying I endorse that view--especially with reasonably long protections prior to renewal--but that's the argument.
Copyright of movies covers the video frames but it does not cover the concept of the story. The only part that could be protected are maybe fictional names of characters, cities and maybe special breeds. But the movie does not even mention the word zombie. So anyone would have been able to use the word zombie freely. The general concept of someone dead coming back alive is not protected by copyright simply because general concepts are not protected.
Even if somehow the movie was called ZOMBIE and they copyrighted and patent it, others would have been able to do movies/comics/books WITHOUT using the word zombie.
In the Walking Dead, zombies are called walkers so they would have got around the zombie patent by calling zombies something else.
They don't want their work to be used in ads, printed on cheap paper with atrocious covers, being used in a political context, heard in hold music or in elevators, and the list goes on and on.
I'm conmpletely split up on the issue. I'm pro-pirating when it comes to academia papers and textbooks, pro-copyleft, anti-streaming, wholeheartedly support freedom of information, and all of that, but I deeply respect the notions mentioned in the first part of my post and I don't know what would be a sound combination of these views.
Perhaps a start would be to slash copyright terms on works created by businesses. Companies would try to game this but the problems don't seem insurmountable.
What are you guys list of best zombie movies? I’ve watched a ton in the emule days but unfortunately don’t know the name of most of these.
My favorite weirdly is not a true zombie movie but a parody called shaun of the dead.
Anyway I hope I’m starting a thread of good zombie movies :)
EDIT: While looking up the trailer, I noticed another one that looks, well...unique. It's named Fido from 2006.