Google Earth finally available in browsers other than Chrome
theverge.com
theverge.com
https://www.google.com/earth/versions/
(scroll to the bottom, select 'download earth pro on desktop')
Edit: Though to be fair, I just checked out the web version and it does appear to be much better than it was when it was first released. It does now appear that they're actually trying to re-implement most of the features of the desktop app on the web. The lack of historical imagery and the replacement of the 'layers' model with a couple of 'map style' options are the most glaring omissions.
Thank you Microsoft and OWA teams for inventing XMLHttpRequest. Anyone coming into web/development now missed the evolutionary leap from HTML to DHTML/AJAX. Google owes the OWA team a thank you for sneaking that feature in under the radar.
You will have WebGL2 in the menu.
edit: Didn't explicitly say it but you should choose the single-threaded WASM option when asked.
http://trac.webkit.org/browser/webkit/trunk/Source/WebCore/h...
Search for "NOT IMPLEMENTED". You'll see 80+ WebGL2 apis are not implemented.
No matter what people say, Chrome is not the new IE, Safari is; and thank god it's so unpopular.
Work in a large corporation and you will see plenty of these.
That's not so much of a problem on desktop because people can always install another browser, but on iOS you're literally not allowed to use any other browser engine.
In the case of WebRTC, it's even worse than that: public stable releases of Firefox and Chrome supported WebRTC by early 2013, but Safari took until late 2017. That's more than five years for an extremely popular feature (I had three professional engagements where we had to integrate a native WebRTC client component into a Cordova application, and couldn't support that feature on iOS through the browser, before they finally released it).
No, they have had the same level of support (it fails almost a quarter of the conformance tests, lacks a majority of the new APIs entirely, and doesn't even reliably take in GLSL ES 3.0 shaders without crashing even more than the GLES 2.0 implementation) for four years, without further activity. It is not conformant in the TP, and I don't think they plan to ever make it conformant or actually release it.
They have the resources and the expertise in house to make this a thing, they could literally just use ANGLE, but they choose not to.
WebGL2 is based on OpenGL patterns. I don't think it makes sense to invest new development in that, whether you're Apple, a framework developer or an app/game developer. I think the writing was on the wall for OpenGL even before WebGL 2 was finalized, so a reluctance to embrace it makes sense. I can see how it would be negative in the short term, but I think we're at the point where web apis should be considering the long-term strongly, and in the long term webgl 2 support isn't good.
Let me tell you again, so there isn't any confusion: Starting mid-November last year when I switched from Chrome to Firefox, I had google Earth from day one on Firefox. And yes, I am very much aware the difference between not only google earth and google maps but also the difference between google maps 2D and google maps 3D possibilities. I have kids, I use all these 3 tools when my kids are doing their Geography homework. Is it clear now?
I know this is unasked for, but I do think it would save a lot of frustration and make for more pleasant interactions if we try to assume other people have good intentions.
Google Maps: https://maps.google.com/
Google Earth: https://earth.google.com/web/