GOG asks you to please not abuse its expansive new 30-day refund policy
arstechnica.com
arstechnica.com
- the abusers are people who wouldn't buy anyway
- the positive PR will help GOG to increase the sales, as this is a niche platform compared to Steam. Increased sales will compensate the losses
- some people will buy more, knowing that they can try and return. It is likely that they will keep their game, that they wouldn't try otherwise
- the owner of GOG sells their own games on the platform: The Witcher series, Cyberpunk 2077. These games have higher margins than the games licensed from 3rd parties
- I think they want to increase the awareness of the platform before Cyperpunk 2077 ships later this year
I go out of my way to support them instead of Steam especially if both games are on the same platform (Atom, Divinity ).
I am sure there will be some abusers. I just hope their numbers are not high enough to merit policy change.
So your assertion is likely false.
I've had less problems pirating GOG games than I've had playing legitimately purchased Steam games.
There are some downsides with Steam, most annoying is I can't have Steam open on my machine and play or install something while my son is laying some game on a different PC(same home/IP)
I know after I got scammed on a "game" whose only gameplay feature was waiting, step one was trying to return it and, when that wasn't allowed, step two was leaving as negative of a review as I could. (Currently listed as "Overall Most Helpful Review" ;D )
So, you can't entice me with sales. However, a return policy makes me much more like to try something on a whim, because I know I will not get stuck with expensive crap.
There are only 2 games in my GOG library that I would have returned.
That said, 75% off a game you know you'll get around to playing, just not this minute... hmm...
Amazing. I came to the exact same conclusion/rule after feeling the familiar pang of guilt looking at my Steam library filled with games I've never played, for the jillionth time. I'm certain I'm saving a great deal of money but I'm concerned with what Valve's next move will be if the returns from sales diminish too much.
HumbleBundle does take a % from bundles.
But having worked in online retail of physical goods, I’m getting the impression that most people believe there are many abusing these rights and it having a large impact on prices. In that case, you’ll be happy to learn that very few people fit that description, in my experience, and companies can usually just ban them.
The difference is more along product categories than customers: clothing gets returned, sex toys or batteries don’t.
You mean like so many EULAs do?
Imagine a world in which a company advertises a pre-order for a product and says "Why pay full price when you can get it for 10% off!" and putting some tiny writing which says you revoke your right to refund in some long purchase agreement.
After that initial purchase, the company has no obligation to you to deliver something of quality. The recent WarCraft III Reforged scandal[0] is a great case study for this.
Steam rolled out their own no-questions refund policy during that trial and it didn't end up disastrous - all that happened was game developers stopped being able to count on money from people who don't like their games. Bad, buggy and incomplete titles won't be buyer-beware. A massive discount will affect recent full-price purchases. This is not unreasonable.
https://www.ibtimes.com/steam-vs-australia-valve-fined-3-mil...
Returns for digital goods are OK as long as there is some time limit on maximum play time and at least a minimal form of DRM, like Steam does it (2 hours). Without DRM plus this policy, GOG will suffer rampant abuse.
If your account activity deviates a lot from normal usage it will be obvious. GOG are still in a position to evaluate refunds on a case-by-case basis and can prevent fraud by looking at account activity and can prevent fraud more efficiently as they identify common behaviors.
About returning physical copies of digital goods: that is not what I was referring to. But yes, I believe that is a bad policy too. When I was young I had friends that did exactly that: buy the game, copy it and return it. Sorry, but that is simply not good, and I won't support that behavior, regardless of my "rights".
Here's one with a 30 minute window for refunds, I don't know about watching the whole movie that is not strictly required to decide you don't like the movie:
https://cineplex.zendesk.com/hc/en-us/articles/235232068-How...
Kinda like the study where a daycare added a fee for parents who were late picking their kids up, then found that this led to MORE late pickups. Most likely because when parents were paying the service fee they felt less guilty about being late.
So you do care?
(from the FAQ page for the new policy, https://support.gog.com/hc/en-us/articles/360006129837?produ... )
I'm intrigued by the internals here. GOG does indeed sell some things both bundled and individually, like the "Hollow Knight + Soundtracks" bundle compared to "Hollow Knight (no soundtracks)" / "Hollow Knight Official Soundtrack" / "Hollow Knight Gods & Nightmares DLC Soundtrack".
It is not obvious to me why an account that purchased the bundle should be treated differently from an account that purchased the three individual offerings. (Well, in this case, the bundle is cheaper, but that's not always true.)
Amazon has this problem too. If you buy an mp3 from them, they'll discount the cost of the digital album that mp3 was technically offered from. If that album exists as multiple SKUs, only one SKU will see the discount. Be careful! And Kindle MatchBook will likewise only match if the editions of the ebook currently offered and the physical book you purchased coincide. Was a new edition released with a new foreword? You need to buy another paper copy if you want to be re-eligible for MatchBook. Even if there's only one ebook offering, for the current edition -- even if the old version of the ebook is automatically updated to the new version -- your old purchase stops qualifying you for MatchBook when the new edition comes out.
Let's say 3 SKUs exist: one for $10 and 2 for $15
Now add a bundle that offers all three for $30.
If someone with the bundle wants a refund on the item that is normally $10, what do you do that ISN'T different from someone that bought them each individually?
Or am I misunderstanding your confusion?
1. Add a fourth SKU. There are no files associated with this new SKU, but if you own it, you can download the files associated with the first three SKUs.
2. When you pay for the products, if all three SKUs are in your shopping cart[1], you get a 25% discount. Otherwise you pay full price.
If I'm reading you right, you're saying that if you bought bundle #2, then refunding the $10 item should obviously get you $7.50 -- because that's what you paid for it when you bought it -- but there's just no way of determining how to refund the same $10 item from bundle #1, even though bundle #1 and bundle #2 do not differ in any way at all.
(In fact, GOG bundles usually price the last item negatively -- it is cheaper to buy the whole bundle than it would be to buy all-but-one of the bundled items. These are still all formally individual purchases covered by the return policy, and I feel pretty confident they're not going to refund you a negative amount if you return an item you bought in one of these individual-purchases-with-discount bundles.)
[1] Technical note that doesn't affect the discussion: if you already own an item, it counts as being in your shopping cart for purposes of bundle discounts.
No - I was saying the same thing you are: the items of the bundle CANNOT be mapped individually, which is why GOG has this policy. The poster I was replying to was saying they didn't understand why a bundle was treated differently, and I was trying to say why. (apparently, poorly)
I wasn't saying this, because it isn't true. Bundled items are usually processed as a set of simultaneous individual purchases, with a discount applied to each of them.
What do you think of bundle #1 and bundle #2? How would you expect refunds to be processed in either case?
It sounds like they've just chosen not to deal with the complexity of refunding parts of bundles. It's not a question of whether they should, just a question of whether they wanted to spend the time and energy.
The part where it's not obvious how to price individual offerings in a discounted bundle for refund purposes is precisely the problem, and simply saying "we're not breaking up bundles" is one valid way to get around the problem, whether or not it's the consumer's most preferred way.
Well, GOG also does regular bundles. "Hollow Knight and Soundtracks" is a single SKU that just so happens to entitle you to the same content as three other SKUs (while making search results more confusing). But more normal bundles are common. It's very frequent for them to offer a significant discount when you buy several different SKUs simultaneously. Those show up as individual purchases -- the bundling is just that they were in your cart at the same time, and you got a discount -- and I feel pretty safe assuming that GOG will actually treat them as individual purchases when refunding them.
But obviously, the same algorithm that calculates the individual price of a single-SKU-included-in-a-multi-SKU-bundle will work just as well on part-of-an-SKU-that-just-so-happens-to-match-some-other-SKU.
Unfortunately, I couldn't refund the bundle; I had to go through the process of submitting for a refund of every item in the bundle (I think eight or ten items), with an explanation of "oops, wrong bundle").
Unfortunately, while both bundles were on sale, the items missing from the bundle I'd purchased were more expensive to buy individually than the entire bundle cost, and there was no 'upgrade" from one bundle to the next with discount for already purchased items.
I get that this is all a complicated dance between Steam, users, and publishers, but it seems as though this kind of situation is worse for everyone involved, and discourages spending more on that $30 DLC, when the bundle that it comes in is $5 more than the bundle you purchased.
I'm sure they don't want to argue over in court whether refunding half of a 2 part bundle counts as individual sale. Or, the bundle contract could easily out law partial refunds.
As someone who accepts purchases online, my payment provider gives me a lovely dashboard of all transactions, and on each transaction there's a nice and easy "refund this transaction" button for me to click. I'm happy to click this button for you, in particular because it also refunds me of the transaction fee so refunding you is essentially "free" (with the exception that I don't get the money from the sale, of course).
Refunding partial transactions is a whole can of worms. A small list of questions that you would need to answer are:
* How much do I refund you? How do fees and taxes figure into this?
* If I sell you a bundle that includes the thing you want to return, but that thing was also on sale separately (possibly at different rates in different bundles), what do I do?
* How much of the transaction fees will my payment processor refund to me?
Not to say that these questions don't have answers, and possibly favorable ones. Just that it's a lot more complicated than just saying "either I click the refund button or I don't".
Admittedly I'm a bit concerned about botting new accounts, buying one game, downloading it, and then asking for refund.. I'm afraid they might cancel the policy instead of figuring out a restriction that (perhaps unfairly) would prevent new users from getting full refunds.
(Even though GOG's entire catalog has been posted on the torrent sites for years now)
Additional publicity will cover those bandwidth costs as long as there are some customers who buy and don't return.
Less that they spend bandwidth/compute costs they can't recoup with the return.
Considering the rampant piracy of GOG games I think the first group is rather small.
This is in line with GOG's anti-DRM policy: No matter how restrictive your systems, people who don't want to pay won't. So why have systems which punish and inconvenience the people who do want to pay?
There is a 64-bit version of DosBox. Does anyone know either how to switch out their version of DosBox for the 64 bit, or know when they might do it?
https://www.gog.com/forum/general_archive/beginners_guide_sw...
I ended up installing a 64bit DOSBox and then finding the original game files in the package to point it at.
Sadly, after the intro, it crashes. But we'll see if I can get it to work!
Your best bet is to use bootcamp to Windows or even to Linux.
Edit: downvoters, please justify. This is a statement of facts (OpenGL deprecated, 64-bit removal), on-topic, and I have given the parent a tip from my experience gaming on Mac hardware.
I use it for gaming all the time. To play 20+ year old games. Hence the need for DosBox.
In other words, if I only play Nethack on the terminal, do you think it is proper that I tell you I can game on macOS, and that you shouldn't be complaining about 64-bit DOSBox?
I don't even get mad now if an indie dev like you decides to ditch OpenGL, macOS and Linux and go for D3D. Steam Proton and DXVK can probably take care of the rest unless the code does something too fancy.
Basically, if you don't want to use Windows, for good gaming experience use Linux. Apple doesn't care about gamers.
I wonder if long tail can beat out whale.
The last part is the reason I buy from GOG instead of Steam. Also because I like oldies and GOG does a great job at making them work on modern systems (with notable exceptions) while Steam is more than happy to sell you a game that only works on Windows 98.
One particular case I remember was the Commandos series that Steam advertised at the time as Windows 7 compatible even if it was absolutely unplayable. I returned it and bought GOG's version that worked just fine.
So it's not very convincing that Gog somehow has it worse or that there's some unique obstacle with Gog. Steam DRM clearly isn't the challenge people think it is.
Yet people still buy and refund on Steam.
The name was changed to just "GOG" in 2012 because they didn't want to only be associated with old games.
GOG having no DRM and a big window for returning means people will abuse it.
The question is how many will do that.
It's kinda copy of Windows strategy. I was using pirated version od Windows as kid but as I got more affluent I can totally justify to pay for it and turned into customer.
I don't know exact numbers but entertainment/games market should grow a lot as more of the world catches up, so it's worth to invest in capturing them. With current prices the big markets are basically US, Germany and China.
There's no question that video game piracy is huge.
This is not theoretical. There is a lot of people that enjoys not paying for anything, if they can get away with it.
And no, I don't like entertainment industries that claim a lot of losses in the press and ask for subsidies or lobby for laws. But it is certainly real that there is a lot of software piracy.
I also consider DRM to be malware so GOG is the better choice in my opinion.
This is exactly the service that I would imagine other gamers would want, as well. It seems almost petty to torrent when this is available.
I really do not want a world like mobile gaming where every game is free and designed to make you addicted to buy virtual coins.
Games cost a lot of money to make.
Even if all professional game designers/programmers/artists stopped getting paid and quit, people would still make and enjoy free games, and they would probably much better than whatever generic crap is greenlight by publishers.
So I don't believe that the artistic value nor the quality of video games depends on the success video game industry, In fact I would say they are orthagonal to each other.
There are mods that are better than the games themselves, but making the base game is what costs money and nobody does for free.
There was one occasion when I was a little bit confused and couldn't download my purchase... but it was really just a UI problem -- and I figured it out. (Never reached out to support, but I'm sure they would have instantly pointed me to the download link.)
EDIT: I'm sorry, did I say something wrong?
But yes, I have been in direct contact with a publisher (who also has their own storefront) after GOG support, expectedly (based on prior experience), refused to support me on the grounds that they do not .. support .. my system (even though I pointed out the issue was not system specific). The publisher had no issues supporting me, and indeed they were comparatively quick to respond and easier to deal with than GOG.
Here's how it goes with GOG:
* Have a problem with your game? Sorry, we don't support your system (and we also release buggy games that would be easy to fix but that's the users' responsibility).
* Want refund? Sorry, refunds are for technical issues only and "we do not support your system" is not a technical issue.
* Want your forum posts deleted? Sorry, we can't do that because we'd have to delete your account and besides, it'd break threading (nevermind that moderators are already breaking threading and removing posts without deleting accounts; and threading breaks only because their software is so crap).
I haven't got a single success story to share about GOG's support. And up til now, the lack of refunds has become a major pain point because you're not entitled to either support or refunds if you can't get your game working on a system GOG does not want to support.
This got worse when Judas' wine thread become a ghost town after the Linko90 fiasco, where GOG decided to side with social media outrage mob and fire their own people and presumably make a policy change that disallows their employees (who in the past had given unofficial but first class support on forums) from being active members of the community. Around the same time linuxvangog started looking for a new job; I believe GOG either fired him or pissed him off enough to have him look for a better place.
GOG really doesn't care about Linux, which really sucks, because a lot of Linux users do care about DRM-free games.
But hey, I've been enjoying STALKER lately thanks to you & GOG.
I think Linux users are just a slight bit entitled where it concerns gaming. Just two examples:
1. They want anti-cheat stripped out of games so they can play games via Steam Proton, conveniently ignoring the fact that any multiplayer game that does that will be flooded and destroyed by hackers
2. They demand full support from game devs, despite only making up an absolutely tiny fraction of the customer base. They routinely make up less then 0.1% of sales (!), but cause 20%+ of support tickets[0]. No sane business in the world would sink 20% of their support budget into 0.1% of their revenue.
Yes, I want them stripped out or made optional. I've had good times playing multiplayer games without built-in anti-cheat systems. These are a lazy concept in any case. Self-moderating communities are much nicer, and in any case required to save the day when anti-cheat inevitably fails to detect (let alone prevent) cheating.
> 2. They demand full support from game devs, despite only making up an absolutely tiny fraction of the customer base. They routinely make up less then 0.1% of sales (!), but cause 20%+ of support tickets[0]. No sane business in the world would sink 20% of their support budget into 0.1% of their revenue.
There are games that are rock solid on Linux. There are games that I've offered to people on a USB stick running Linux and Wine because it works better than Windows.
So here we have an anecdote from one company and one game, and automated crash reports are conflated with support requests so you can't even tell what's what. Yeah, maybe their game actually crashes a lot on Linux. Sucks for them?
This is not data.
But yeah, they'll continue to make up less than 0.1% of sales when they're not being supported.
Curious how you think a game like PUBG could self-moderate cheaters out of existence.
It should work the way it works anywhere else: people report users that are obviously cheating or suspected of cheating. Server flags players with suspicious behavior. Community moderators keep watch. Replays are saved, and anyone can watch them and report cheating. People who are detected cheating get banned, people who play without obviously cheating gain reputation. Given enough rep, you can access servers with more skilled players & fewer randoms that have no rep yet. You can also have friends with enough rep vouch for you, but there are consequences if they invite cheaters.
A lot of obvious cheating can be detected server side anyway, without installing drm malware on clients. I've seen videos of such obvious cheating in pubg.
Server-side detection really should be easy, but developers tend to write code that gives the client too much authority so that the server code can be faster and they can run more game instances per server. It's kind of shit, really. You can't do anything server-side to prevent aim bots, but you can absolutely prevent people from shooting through walls and terrain.
There's also the opposite story told by some indie devs, where linux user actually make up a significant portion of sales and also provide very technical support requests/bug fixes. I'll see if I can find the article where I read this somewhere.
Especially since as you grow you get into a weird point where you can start losing a lot of money for swallowing these refunds but you don’t have enough weight to force publishers to share the costs like Steam does.
Also since GoG has no DRM and no user activity monitoring almost no publisher would agree to participate in refunds.
It happens where you get a game try it and it doesn't work on your hardware or it just wasn't what you expected.
I'd gladly pay a 10-20% restocking fee for whatever process they need to do to recycle that key and issue a refund rather than be stuck with a game that will never be played again in my library.
After playing a game more than 2 hours good luck getting a refund on steam, and good luck finding out how much you really enjoy a game in 2 hours.
30 days seems a bit extreme and I do see it ripe for abuse.
For extended ones, sure, why not.
I wish I'm proved wrong but I doubt this move is going to help the situation.
https://www.tweaktown.com/news/65367/gog-com-barely-making-p...
GOG is CDP product and I don't know how it relates to CDPR(game studio).