Hrmm. For some reason whenever graphics/game programming related articles get posted on HN, the quality seems to be ridiculously low. For example, no discussion of discrete vs. continuous, temporal coherence, sweep and prune, separating axis, etc. I think even if you assume this article was written in 1998 it still strikes me as a bit behind the times. The fact that this article has 15 points at the moment is disturbing...