For Mobile Apps, It’s 1996 All Over Again
techcrunch.com
techcrunch.com
The big change here is that more and more people are adopting smart phones, and smart phones happen to be app focused. Once the web on the phone is even better, e.g. when companies can build 1:1 web:app experiences, you will see less apps.
On a side note, the whole iOS explosion is going to tail off, there are only so many people that buy apps, and it is not a majority that push that market. I think when you compare iOS to Android app purchase rates, you find iOS in a screaming lead if all things else were equal. There are a lot of reasons for this, but I feel it is more related to who the people buying the devices are. The people buying Androids (the massive amounts now) aren't nerds/geeks like everyone seems to think. No, they are regular people that would have got a feature phone but jumped into the Android platform. Where as iOS users are usually people that have been using smartphones for a while, or even iPod Touches that upgraded to the phone experience.
Last admob stats survey says 50% of iOS users bought at least 1 paid app a month.
"No, they are regular people that would have got a feature phone but jumped into the Android platform."
And, those people won't buy a 99 cent game or utility app? Somehow I doubt that. I think if anything, it's a psychological barrier that prevents them.
Back in 1996, we didn't trust the web. We heard these crazy stories about hackers being able to blow up your monitor by just sending you a file, and some having their whole identity completely wiped out like in "The Net" with Sandra Bullock. As such, ecommerce wasn't really that big in those days. Fast forward to today, where Amazon is galactically large and people only go to the store to physically touch a product before buying it on Amazon or Zappos or Newegg.
The same is going to happen to smartphones and app stores. Once google checkout is seamless enough to purchase as easily as the App store, you can possibly see 50% of Android users purchasing an app a month. And, no matter how you slice it, 50% in this space is a BIG number.
Mobile apps are interesting because of the access to GPS, camera, accelerometer etc. Until all hardware is accessible through HTML5 providing an excellent UX, the app trend will continue in my view.
Some types of apps might work okay as a mobile web app (Facebook comes to mind), but there are definitely many native apps that simply aren't feasible to do in HTML5.
Can you imagine Word Lens being implemented as a web app? Yeah, I didn't think so.
Native apps haven't been in demand on the desktop for a while, and smartphones are getting faster all the time. It seems that will be dual core, 1 GHz this year. How long before performance becomes a non-issue?
Quad core is inevitable, it's just a question of when. They say 2012 for the chips in that article; but not when for devices using it. Dual core devices are scheduled early this year.
They also mention 2.5GHz - the big issue is power usage. I guess you you can turn off 3, and underclock when not needed.
This topic is very popular amongst hackers lately. I find the web developers in particular resist the native app trend, to avoid Objective-C (iOS) and Java (Android). Typical web developer lives in Javascript and a chosen high level language (Ruby, Python) on the server side.