Challenges with distributed systems
aws.amazon.com
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Relatedly, FoundationDB has a distributed testing framework called “Simulation”, which can simulate distributed failures on a single machine (thread!). Quoting from https://pierrezemb.fr/posts/notes-about-foundationdb/ :
> We wanted FoundationDB to survive failures of machines, networks, disks, clocks, racks, data centers, file systems, etc., so we created a simulation framework closely tied to Flow. By replacing physical interfaces with shims, replacing the main epoll-based run loop with a time-based simulation, and running multiple logical processes as concurrent Flow Actors, Simulation is able to conduct a deterministic simulation of an entire FoundationDB cluster within a single-thread! Even better, we are able to execute this simulation in a deterministic way, enabling us to reproduce problems and add instrumentation ex post facto. This incredible capability enabled us to build FoundationDB exclusively in simulation for the first 18 months and ensure exceptional fault tolerance long before it sent its first real network packet. For a database with as strong a contract as the FoundationDB, testing is crucial, and over the years we have run the equivalent of a trillion CPU-hours of simulated stress testing.
Nevertheless using just a single thread to simulate everything seems like a great approach.
Reminds me of an InfoQ post about simulating robot swarms in a single thread: https://www.infoq.com/articles/java-robot-swarms/ (links to Java libraries for that in the comments)
Being able to run everything in a single thread allows to:
1) Do a lot of tests quickly (with virtual time flowing as fast as possible), or arbitrarily slowly if you prefer slow-motion in some contexts.
2) Have determinism. Great for debugging: can reproduce bugs at will, even with full logs on (one trick is to enable them just some time before the bug occurs, when the bug is far from start time).
3) More easily figure out whether a bug is in domain code or a threading issue.
4) Use single-threaded execution as a bench of domain code, and see how much multi-threading/distribution can make them faster or do make them slower.
One constraint is that it rules out some programming styles, since the code must never use waiting constructs, like futures (if the single thread starts to wait, it will wait forever since nothing happens outside of it).
The constraint here is for testing/simulation to be able to supply their own implementation of waiting constructs, not that waiting constructs cannot be used, of course they can.
Inside of the technical layers you use to run it in multiple threads, there are of course wait/notify mechanisms (or similar).
Maybe you thought about wait implementations that would not wait but that would "help", and go on with other computations while the condition is not yet met? If not then I would like you to expand on what you mean, ideally with a few lines of code as a sample to make it clear.
(*) When doing deterministic virtual time scheduling, computations are scheduled to take place at given times, and are processed exactly at the time they are supposed to be. The time can only change once everything that had to be computed at current time has been computed (if in "as fast as possible" mode, the scheduler then just jumps the clock to the next time something is scheduled to happen) (if you want to read more about that, see "time advance request" and "time advance grant" in the HLA norm).
> Figuring out how to handle the UNKNOWN error type is one reason why, in distributed engineering, things are not always as they seem.
How are such UNKNOWN errors handled in practice? The article doesn’t talk much about it.
It all comes down to the rules of your business and how critical these systems are. Maybe unknown means “failure” or maybe unknown means “someone should get an alert about this and check it out”.
I think it’s hard because there is no highly visible “crash” that occurs like in a non-distributed system when an unexpected exception occurs and the entire program shuts down. Failures often happen silently and it’s difficult to tell where or why something failed. So you have to design each system with that in mind and figure out how each piece needs to deal with uncertainty.
This will allow you to handle these errors appropriately without having to handle these things on a case by case basis.
The discussion was specifically about UNKNOWN errors, i.e. you sent a message but never got a reply back. You don't know whether it was a validation failure or temporary hiccup. For all you know, it's possible the message was received and processed correctly but the response never made it back.
How to handle these unknowns is always going to be case by case. Some combination of retry and give up works for most cases, but there is no silver bullet and usually you have to think hard about the consequences of 1) retrying 2) giving up thinking the request failed even though it actually (silently) succeeded.
In practice the easiest thing is simply to propagate the error onwards, without affecting other independent requests (failure domains), and let something intelligent handle the error. It could very well be a human sitting at a computer seeing an internal error message, who can then decide to retry or not.
Also often times it's acceptable to just log the error and carry on. I don't know of anything that can promise a 100% error-free SLA. With careful engineering achieving even 99.999% success rate is possible, but I don't think anyone would actually promise 100%.
If you get this error back, the client doesn't know if the server actually processed it or not, so knowing where the client failed isn't actually useful for knowing the state of the request and what needs to happen next.
To handle something like this, you need a resilient design around client-server communications (e.g. assuming retries on the client side and idempotent behavior on the server side).
Immediately erroring out on the client is usually going to lead to a poor user experience and might lead to inconsistent behavior.
Correct. Which is why the client should just error out and stop processing and return the error to the user, who will have more context and knows whether or not a retry is necessary or desirable.
My argument is that your "resilient design around client-server communications" isn't necessary in the majority of cases, and is often unwarranted over-engineering. Poor user experience is fine, if they don't happen very often, and go away upon a retry. Even banks do that. It's fine. No one will be offended if your app shows an internal error message once a month (a five-minute outage in a month is still more than 99.9% availability).
If a user at a bank tries to transfer $10,000, gets an internal server error and retries because their balance hasn't updated (banks don't process these in realtime), and checks the next day and finds $20,000 gone, that's a big problem. The user can't be responsible for this, you need something more.
You're not wrong that this isn't necessary in the majority of cases (updating your email address?) - but the majority of cases don't need distributed systems. By the time you're talking about distributed systems (which is the focus of this article and discussion), you absolutely do need this, in the vast majority of cases.
If it's a user facing transaction it should be a transaction resource that's created and then the server does the retries imo, with the user able to view the status.
You definitely can't just bubble that up to the user and assume things are fine
Eighteen months is a long time of development, and there are at least some benefits to catching bugs in the design phase before pursung implementation.
This means all other nodes in the network (routers, relays, security, storage, etc.) can safely error or not recurse or not retry, without any loss in redundancy guarantees.
Either the operation did succeed silently, and it is OK for originator to try again (idempotency keeps this safe), or things never finished processing, and it is OK to try again despite being out of order (CRDTs keep this safe).