C4: C in Four Functions (2014)
github.com
github.com
The trick to reading it:
* next() is the lexer
* expr() is a precedence-climbing expression parser
* stmt() parses statements and generates code
* main() has the virtual machine loop.
* It never bothers to produce a machine code. The use of stack-based VM simplifies the single-pass compilation, and it never makes use of unknown library functions so no machine-specific knowledge is required (like dlsym in Bellard's OTCC [1]).
* It chose its primitives wisely. It never implements structs and returning with values, for example, but the code is carefully structured that the lack of them doesn't make it harder to read.
* And yet it has tons of little tricks. Switching from r-value to l-value (triggered when infix `=` or postfix `++`/`--` are read) is a single opcode fix. Reserved words are initialized from an imaginary source code. The type is represented by a single number 2n+k where n is the number of indirections.
What does it mean? Could you point to a place in the source?
p = "char else enum if int return sizeof while "
"open read close printf malloc free memset memcmp exit void main";
i = Char; while (i <= While) { next(); id[Tk] = i++; } // add keywords to symbol table
i = OPEN; while (i <= EXIT) { next(); id[Class] = Sys; id[Type] = INT; id[Val] = i++; } // add library to symbol table
next(); id[Tk] = Char; // handle void type
next(); idmain = id; // keep track of main
Throughout the entire source code p is a source code pointer, but at the very beginning of the program it is a string containing all reserved words and library functions, and they are read with the same lexing function `next` to the symbol table before the memory for the actual source code is allocated.For a just-as-interesting "sequel", look at C4x86: https://github.com/EarlGray/c4
The real size of this code, after putting each statement on its own line, would be on the order of 300%.
Imagine this:
if (tk == Mul) { next(); *++e = PSH; expr(Inc); *++e = MUL; ty = INT; }
Turning into this: if (tk == Mul) {
next();
*++e = PSH;
expr(Inc);
*++e = MUL;
ty = INT;
} else if (tk == Mul) { next(); *++e = PSH; expr(Inc); *++e = MUL; ty = INT; }
else if (tk == Div) { next(); *++e = PSH; expr(Inc); *++e = DIV; ty = INT; }
else if (tk == Mod) { next(); *++e = PSH; expr(Inc); *++e = MOD; ty = INT; } if (tk == ']') next(); else { printf("%d: close bracket expected\n", line); exit(-1); }
if (t > PTR) { *++e = PSH; *++e = IMM; *++e = sizeof(int); *++e = MUL; }
else if (t < PTR) { printf("%d: pointer type expected\n", line); exit(-1); }I think I agree with you that this part could be refactored a bit. I would be tempted to put the "PSH" corresponding to the "i" next to when we parse the "i". I would also write the check that "p" has a pointer type before the code that indexes it.
else if (tk == Brak) {
next(); *++e = PSH; expr(Assign); *++e = PSH;
if (tk == ']') next(); else { printf("%d: close bracket expected\n", line); exit(-1); }
if (t < PTR) { printf("%d: pointer type expected\n", line); exit(-1); }
*++e = IMM; *++e = sizeof(int); *++e = MUL; *++e = ADD;
*++e = ((ty = t - PTR) == CHAR) ? LC : LI;
} else if (tk == Mul) { applyOperator(MUL); }
else if (tk == Div) { applyOperator(DIV); }
else if (tk == Mod) { applyOperator(MOD); }
But then you're not conforming to their arbitrary idea of "minimalism = fewer functions".I definitely have some admiration for their picking a goal and following through on it, and there are a few tricks in there that are downright brilliant, but let's not pretend this is about effective communication.
If we are going to force autoformatters, we might as well just use annotated ASTs instead of text so we all see our own chosen view of the code.
What's more impressive is that it's self-hosted and implements just the subset of C required to compile itself, which makes it harder to keep the code short, but it manages anyways.
$ cc float.c && ./a.out && ./c4 -s float.c && ./c4 float.c && echo 'struct { int a; } s;' >struct.c && cc -c struct.c && ./c4 -s struct.c
hello, world 1.250000
1: #include <stdio.h>
2:
3: int main()
4: {
5: printf("hello, world %f\n", 1.25);
ENT 0
IMM 83656704
PSH
IMM 1
PSH
IMM 25
PSH
PRTF
ADJ 3
6: return 0;
IMM 0
LEV
7: }
LEV
hello, world 0.000000
exit(0) cycle = 13
1: bad global declaration
$Most variables names are what I expected them to mean despite their shortness: pc, sp, bp are registers, a is the accumulator, fd is a file descriptor (of the input file, what else?), tk is for the token, t is temporary, etc... For the less obvious ones, it is usually not that hard to infer their meaning from either the code or comments.
Because yes, they are comments, not many, but they are helpful. For example, the VM has unusual instructions (for me) like LEV and ADJ, and they are commented. The "obvious" ones like MUL and SHR are not.
The variable names are not "needlessly cryptic". I've seen (and written, not proud of it) a lot of needlessly cryptic variable names, and believe me, these are crystal clear by comparison. Here, there is a clear influence from assembly mnemonics that really helps understanding.
Now on the why. This is minimalism, and minimizing the number of comments and variable name length is part of it. It is actually a very interesting exercise. The golden rule in making understandable code is making it as short as possible. There is a limited amount of space on your screen and in your mind, and the shorter your code is, the more you can see/understand at once. Of course, too much is too much, you don't want to do things IOCCC style, and striking a balance is difficult. So once in a while, reading or writing very compact code can help you understand where shaving off characters is fine and where it really hurts understanding.
Absolutely not true, in any way.
And I fail to see a single reasonable argument for why writing "tk" should be better than writing "token". Just name things using real words. Cryptic abbreviation does not help anyone.
The same way you "grep", "ls" or "cd" --- it easily becomes as natural as any other language, unless you consciously try to stop yourself from learning.
You could just not do that, and be happier. Why add the extra indirection?
Why do humans abbreviate?
The names are not only read but also being manipulated in your mind. You will see tons of `token`s and `type`s throughout the code and while you can read them fine you will have hard time dealing with them in your mind. For uncommon names that are usually read out of the context, longer names are preferred. For common names or local enough names, short mnemonics that evoke the original name really help. When it is not possible, people usually develop a specialized terminology for them.
The only issue is that if you are writing gigantic statements with lots of variables, it gets too long to see properly. And that is a sign that you are writing too large expressions, and need to start cutting them into smaller parts anyway.
But arbitrary abbreviations like "tk" don't fall into this category.
If you are okay with X and Y, you should probably have to accept that the definition of "commonly used", "well established" and "actual, proper" words is subjective and different areas and projects have different notions of them. I'm okay with `tk` if it is used consistently and doesn't interfere otherwise.
Anyway, you can always use an array `coordinates` with whatever dimensions you want.
ls just simply stands for list
The source of my favorite C compiler, on the other hand:
So long lines need to be split. Which is difficult to do properly and results in more lines, and more lines mean less of the code is visible at once and that makes it harder to see the big picture.
But to each his own I guess. Anyway, you can try it out yourself. Just take the code, do the replacements and see for yourself.
I'll take my four or five columns of 80 chars over two columns of 120-140 chars any day.
But help would be welcome to retrieve the intended meaning for many of variable names that were turned to nonsense, be it a comment here, an issue on the repository, a pull request or anything else.
Autocompletion will rarely ask you to type more than four keystrokes for selecting any arbitrary long term.
Meaningful terms in context often happen to be far more easier to grep.
Except for sounding far more impenetrable to the lay man, there is not much left to these H4x0r turns. Of course jargon curse is not a prerogative of CS, this is a common spontaneous social behaviour.
Compare with this, which is probably more in the style you're thinking of:
https://github.com/dotnet/roslyn/blob/master/src/Compilers/C...
There's so much "noise" that it's hard to see the "big picture", and the repetition of VeryLongIdentifiers causes https://en.wikipedia.org/wiki/Semantic_satiation to occur quickly.
(I've read code written by Chinese --- variables named dzhq, xljn, etc. are not uncommon. If anything, they like to abbreviate even more.)
Heck, I can't even read my own 2-letter abbreviations a year later sometimes.
When I write the code, I'm likely coming off reading a paper or datasheet that used certain abbreviations. I might have seen the word "token" so many times in that week so in that moment, I can't imagine what else 'tk' might mean. But it's when I come back a year later off a heat stake project that used K-type thermocouples where seeing 'token' is much clearer.
If those Chinese variables were named DaanZenghQian (sorry, I know my Mandarin sucks) instead of dzhq you might have a chance to translate that into "result of the upper thousands" for whatever that means in your context.
Pretend you're someone who doesn't have exactly the state of mind and background knowledge you have right now. That might be a Chinese person with limited English, it might be your coworker who was working in Delphi instead of assembler in the 90s, it might be yourself with a bit of time elapsed. That's the person who you need to be writing for, not for you in the moment of writing it.
Abbreviations don't make it harder because of it. If anything, it is less of a problem. Because using the proper English word doesn't help more than using an abbreviation if you don't know the meaning of the English word in the first place.
On a side note, I have more trouble understanding code written in French (my native language) than in English. Simply because when we learn programming, we learn it with the English terms. For example, we know what a "token" is in the context of a "parser", that's how we call it. The french translation would be "symbole" and "analyseur syntaxique" respectively, but you will be better understood if you use the English words.
I'm wondering about this because a Brazilian friend is doing a computer history project and he noticed that 1970s documentation used literal Portuguese translations of English technical terms, and the translations are no longer transparently comprehensible to present-day Brazilians because of the subsequent switch to using the English terminology. For example, the documentation refers to a "montador", and he had to translate that into English for his Brazilian audience ("assembler").
If you don't know the meaning of an English word, you can use a dictionary. If you don't know the meaning of some ad hoc abbreviation, unless you can waste even more human time by asking at people who already are in the secret, you are left on your own.
> On a side note, I have more trouble understanding code written in French (my native language) than in English.
USA soft power is strong, that's it. It's people duty to take care of better mastering their own languages if they don't want to see it ineffective in their daily linguistic needs.
People know what a token is in the context of a parser, only after they learned it. When this is not the learner native language, they will learn it most likely without having a clue of how it makes sense in the semantic network of English. If a French is first introduced to this notion using the term "lexie" (which also exists in English by the way, as a borrowing from French to English in linguistic this time), chances are far greater that it will evoke something meaningful to this person, as it's lexically close to the term lexic. Using French morphemes, one could also easily produce terms like métataxeur[1], or even distaxeur and transtaxeur.
>but you will be better understood if you use the English words.
Chance are greater that they will see what you are referring to as they already crossed the term before more often. It doesn't necessarily imply that they will better understand what it means. When a notion is well assimilated, it's recognized in any language mastered, even when it's expressed under a bright new metaphor.
[1] see https://fr.wiktionary.org/wiki/m%C3%A9tataxe and https://fr.wiktionary.org/wiki/-eur
If the code is anything that anyone else (including future you) will have to read, or a part of a larger system, then descriptive variable names are best.
I can't count the number of times I've dropped into some source code with variable names that didn't mean anything and with no comments describing what they mean.
I personally also hate the Java (and to a lesser extent, C#) custom to write MemoryLocationRepresentation when you can say pointer, but there is certainly a middle ground. Token is 5 characters, not 30.
So you end up with accumulators called "A" and "B", but are composed of registers "AX" and "AY", and "BX" and "BY", with each being one byte (or word) wide; X and Y being high and low bytes/words of the register (and dependent on "endian-ess" too).
Sometimes you even get where multiple registers can be referenced by a singular name - "D" is a popular choice, and may be made up of "A" and "B" (being low/high "registers" of the larger word). IIRC, the 6809 was like this (?) - A and B were 16 bit registers, but could be referenced as a 32-bit word "D" (or maybe I am thing of the 68k or some other architecture - it's been a long while).
The only other time I have ever seen singular letters used for registers in assembly was for very old pre-microcomputer systems (beasts like the Univac and System/360 - though I think the PDP-8 had similar style). Also some of the very early "microcontrollers" (which were more like glorified sequencers with some extra memory and rudimentary branching, if any) had similar "registers" (Radio Shack once sold, as a part of their "Science Fair" electronic kits, a "Microcomputer Trainer" that was something like a very small 4-bit microcontroller with 128 bytes of memory or something like that - to teach assembler and a bit of hardware interfacing - it had "small" registers like that referred to in single letters).
The MOS 6502 has, as gmfawcett said, single-letter names. These in turn carried over to Western Design Center (WDC)'s 65C816. There are actually separate instructions for loading and storing in A, X, Y and Z at least on the '816. LDX, STX, and so on. This means the Ricoh 2A03, Ricoh 5A22, Hitachi 6309, MOS 8501, MOS 8502, and the later MOS 65xx series and the CSG chips. A fun fact is that the 6502 had especially fast access to its zero page memory and special instructions for some functions on that page, the first 256 bytes of RAM. Language implementers sometimes made up for the dearth of registers by treating certain addresses in the zero page as additional registers.
The Motorola 6800 had two accumulators, A and B. The stack pointer was merely S. X is the index register. It also treats the zero page specially. The 68000 series broke with this, having eight address registers a0-a7 and eight data registers d0-d7.
All of the above used A as an accumulator at least by convention in the materials.
SP is the literal name of the stack pointer on x86 in 16-bit mode. It's also used as an alias for R13 in at least some Arm (AArch32 on v7 and earlier for example). SP and PC are the stack pointer and program counter on the PDP-11. It's aliased to r1 on the Intel 80960 (i960) since that is the stack pointer on that platform.
The PDP-8 used similar zero-page tricks to the MOS 6502, only given that it had one (1 !!!) register, that was necessary.
All of these processors where CPUs for commercially successful systems. They might "only" be microcontrollers today.
The MOS 6502 / 6510 and its variant the WDC 65C816 was in the Commodore 64, Commodore PET, the Vic-20, the Apple II, the Atari 2600, the Atari 400/800/600XL/800XL/1200XL/800XE/65XE/130XE, Nintendo Famicom, SuperFamicom, the NES, the SuperNES, BBC Micro, Ohio Scientific Challenger 4, Atari Lynx, Apple III, Apple IIgs, Acorn Atom, Acorn Electron, Franklin Ace, and loads of clones.
The Z80 was in most Amstrad models, in the original TRS-80, the MSX standard, VTech Laser, Intercompex Hobbit, Mattel Aquarius, the Microbee, the NEC PC-6000 & PC-8800 series, Sinclair ZX line & Timex Sinclair, Coleco Adam, and again a bunch of clones.
The Motorola 6809 was in the Tandy Color Computer, while the smaller CoCo MC-10 used the 6803. A few other companies built around this chip family, too.
The Commodore 128 featured both a 6500 series processor and a Z80.
Several of these processors still have versions produced in 2020, although they're not for your main desktop or your phone. Several of them are targets for emulation or new hobbyist software due to the popularity of their platforms. And yes, some of them are used as microcontrollers. Microcontrollers need code written for them, too.
If that were the case people wouldn't even bother with assembler mnemonics, comments and white spacing. People would write their Javascript / CSS minified from the outset and code golfing would be a best practice rather than a niche activity that some developers do for fun.
I do actually get the point you're trying to make in your post and you do raise some valid points but that sentence is massively overreaching and thus works against you.
Maybe you have the right background to channel the author's particular form of abbreviation, but I have no idea what bp is supposed to stand for, despite having read and understood how it's being used in the program. If that name was supposed to communicate something, I am really not sure sure what it was. Yes, I understand it's probably a reference to some register in some architecture, but that's only effective communication to an audience with a background in that architecture. Even if you know pc = program counter, what exactly does that communicate to someone who doesn't know assembly language?
Of course, using "pc" allows a person with a background in assembly to quickly grok what that variable is, so there are upsides. A best-of-both-worlds approach might be to name it pc and teach people who aren't familiar with assembly language what that means with a comment, like:
int *pc; // program counter, points to the current instruction
Ask yourself, even if the person knows a = accumulator, what is the accumulator accumulating? When you realize that that isn't even a really sensible question in the context because "accumulating" isn't even really what that variable does, then I have to wonder why you think that's a good name for that variable.> Because yes, they are comments, not many, but they are helpful. For example, the VM has unusual instructions (for me) like LEV and ADJ, and they are commented. The "obvious" ones like MUL and SHR are not.
> The variable names are not "needlessly cryptic". I've seen (and written, not proud of it) a lot of needlessly cryptic variable names, and believe me, these are crystal clear by comparison. Here, there is a clear influence from assembly mnemonics that really helps understanding.
That's helpful if you know the specific assembly language the author is referencing. But if you don't know assembly language, or if you know a different assembly language, it's not helpful. That SHR instruction you said is obvious doesn't exist in MIPS[1], which is what a lot of assembly beginners will get introduced to. Oh and by the way, which assembly is being imitated isn't documented, so you can't even look that up easily.
The "unusual instructions (for me)" aside is telling: not everyone is you. If your variable names only communicate to you, they don't communicate (an activity that famously involves just one person[2]).
> The golden rule in making understandable code is making it as short as possible.
That's total nonsense. Code becomes understandable when you see it as communication, which starts with understanding who your audience is, and catering your communication to their vocabulary. If your audience has a strong background in x86 assembly, they probably have the vocabulary they need to understand this program. But that is actually a quite narrow audience.
Just to be clear, I don't think this is a bad program. There's a lot to be said for choosing a goal and following through with it, and some of this code is downright brilliant. But effective communication, it is not.
[1] http://inst.eecs.berkeley.edu/~cs61c/resources/MIPS_Green_Sh...
Including: p -> position, pointer ? lp -> location pointer ? bss ??? e -> expression ? emitted code? le -> location of emitted code?
Num number? -> why 128, I guess it's related to ASCII ending at 127 Fun function? Sys ??? Glo ??? Loc location? Id identifier?
[reserved keyword are mostly complete word] Char (charset, sign) Else Enum (enumeration, roll) If Int Return Sizeof (size of, heft) While
Assign (assignation, peg) Cond (condition, ply) Lor (logical? or, ere) Lan (logical? and, also) Or Xor (exclusive or, otherwise) And Eq (equals, dows) Ne (not equals, jars) Lt (lower than, Gt (greater than, Le (lower equal Ge (greater equal Shl (shift left, haw) Shr (shift right, gee) Add Sub (subtract, take) Mul (multiply, time) Div (divide, rive) Mod (modulo, lap) Inc (increment, amp/eke/pip) Dec (decrement, ebb/dip) Brak (break, blow)
between parentheses I provided a guess, and a real English word that could carry the same meaning, generally in less than four letters.
I didn't go further in the code so far.
I get it to compile on macOS if I remove the int define but then it segfaults when you run it. I wonder if there is some magic flag to make "main does not return int" a non-fatal error on Clang?
It's fun to read this code but running it is even more fun, you can see the VM code it generates, with source line annotations and all.
https://news.ycombinator.com/item?id=8560127
You can compile it on 64 bit OS X with clang's -m32 option and it should work.
#include <stdint.h>
...and then replace the two "int" in main() with int32_t.
BTW, the code looks relatively short because many semicolon-separated statements are crammed on a single line, and short variable names make that somewhat manageable and even visually symmetric. If you were to unfold it with each statement on its own line, I guess it would be at least 3 times the size.
This should be added to the README.
But yes, many people rely on parsers and VMs without really knowing how it works and assume some black magic, whereas it can be really simple and elegant.
int main(int argc, char **argv) {
}
Sadly, it doesn't support that much…Well maybe that's not the right word. But the minimalism of it is soothing.
So I sketched my refactorings without bothering to check them or to publish it.
https://michaelfeathers.silvrback.com/characterization-testi...
Can't the author use pre-processor string concatenation to write once and then leverage that to map enum to string and back?
At least I'm doing that in a little scripting language parser and it looks portable.
Edit: I'm actually using pre-processor string concatenation for something unrelated. You don't even need that to do the mapping.
(I have mixed feelings about this code: it has both good ideas and pointless obscurity. I guess the newer version would've taken me 'only' three evenings.)
The code quality is terrible. Few explaining comments (actually mos of those are only 1 or 2 words, so not explaining anything at all) and almost all variable names consist of 1 or 2 characters, which do not say what the thing actually is. Then to achieve this arbitrary goal of doing it "in 4 functions" (actually procedures) loads of stuff was apparently stuffed into 4 those 4 functions, so much so, that they are longer than a whole page of code. Most of it looks like gigantic switch statements. It's horribly written code. It looks like what I think of as a C nightmare.
I will admit, I could not write such a thing myself. I lack the knowledge for writing such a low level stuff, do not use C, and if I had that knowledge to do it, my inner drive to do a cleaner job than anything remotely looking like that code, would prevent me from ever sharing such a thing with anyone in public. At least group cases into procedures as it makes sense. Even people writing this low level type of code should be aware of how unreadable that code is, right?
Perhaps people would be less reluctant to show their code in public if it were not so often criticised for falling short of some criteria that the author was never intending to meet?
Ah, let me quote: "Programs must be written for people to read, and only incidentally for machines to execute." – Hal Abelson
And I believe he is right. If you don't write your programs for other people to read, then they not worth being written in that way. Always consider that next person, who needs to read and understand your code. If you don't, then you are not much of a great team player at all. It's great you can do some brain acrobatics, but not much use, if the only one on team being able to understand your code is yourself. I don't know how many 1 person software developer jobs there are still out there, but I guess the number is vanishingly small, compared to team jobs. I would not want someone in my team, who does not pay attention to keeping things very readable.
> Perhaps people would be less reluctant to show their code in public if it were not so often criticised for falling short of some criteria that the author was never intending to meet?
True, you got a point here. But do we want this display of code? However, personally, I'd probably not miss reading such code and maybe it would even be good for the entire profession of software development, if such code was not displayed as something to be achieved but rather something to be shunned.
If you think this is unreadable, then you are not qualified to read it --- yet. I implore you to try; maybe it will actually be enlightening.
Perhaps it is not as much that "I can't" because of incapability or stupidity, but simply, that I wont, because of the lack of care given to creating something meeting minimal standards for modern software development and best practices.
Yes, that's all too familiar to me. The dogmatic cargo-culting buzzword-bingo "religion" whose only claim to fame is in effectively producing gargantuan Enterprise Quality™ software --- I mean solutions --- which everyone inevitably hates because they are ridiculously bloated and overengineered to the point that the simplest things take an absurd amount of time and energy, and also have abysmal UX too...
"best practices are best not practiced."
I write both terse notes to myself, and longer more well-thought out sets of notes to distribute to undergraduates in classes I teach. I wouldn’t give the undergraduates my personal notes - they are simply too unpolished and terse - but my colleagues find them very helpful on occasion. Is it wrong to have two different ways of writing?
I would say this C implementation leans somewhere between “note to self” and “arty exploration”. Is it worth being written? I don’t think you or I could be the judge of that, but the author obviously thought so. Live and let live.
And yet you have a strong opinion about how terrible it is.
It is very minimal and it is very readable. It is actually a joy to read. You have no idea what a C-nightmare really is.
Wait, you are telling me, that people write even less readable code in C? Perhaps you are right. Perhaps people can really be that much without care.
It still does not make this code "very readable". If it was very readable, I would have a vague idea about what each of the "functions" does from reading its name or its docstring. Oh wait, there is no docstring at the beginning of each of the "functions" and the name consists of one word, sometimes abbreviated word. And the variable names don't give me hints either. I think our definitions of readable code simply differ quite a lot. When I write code myself, I am unwilling to accept code on that readability level, but we probably have different standards.
Perhaps for entertainment purposes only, you could show me a real C nightmare. I do honestly believe you, that there is worse ;)
I'm a person who has written a lot of c, readable and unreadable. It's not that folks don't care; I find that notion slightly offensive. It's that a lot of c programmers care about different things. And, especially those of an older school have a different mindset.
When you read c source, especially that labelled "exercise in minimalism", you should approach it as hallowed. Enter the file with a sense of reverence; lose the ego; ask not why the file wasn't written in service to you. As you have here, tsk tsk. Expect a challenge, a puzzle. Ignore the variable names; they may be misleading -- learn for yourself what role each variable takes on each line -- some of us will reuse a variable for multiple purposes throughout its lifetime. Humble yourself with the understanding that the code was not written for you. It was written for a machine infinitely more patient and methodical than you. Use that machine to execute and debug, watch and analyze, to discover the true meaning.
I don't understand mathematics, therefore math is undreadable.
I don't understand music, therefore sheet is unreadable.
That is your problem in a nutshell.
Meanwhile, people here take a glance at the code and immediately get it, because it is written in a language they understand. These people tend to find it quite readable -- not necessarily an example of most pretty code, but nevertheless readable.
I may be a C noob, as I already and in an honest way stated in the very first post, but my points still stand. Those are not some subjective things. It is very clear, that those things add to readability, yet the code does not have them.
But, at least to me, it's nothing like poetry. Anyone, without any specific formation, can read poetry and understand something of it. In poetry, artistic license is the exception, not the general rule. The deep meanings, intertwines between form and content, the attention to metre, the use of allegories, and so on, will not be consciously grabbed by every reader. But still anyone that has the base language knowledge required can read it and find some sense to it.