Video Game Keyboard Diagrams
isometricland.net
isometricland.net
Obviously, back in the day, keyboards were one-size-fits-all...
Awesome! Think, it would be cool to contribute more flightsim games keyboard bindings to «Video Game Keyboard Diagrams» database ;)
FTR, I would like to contribute[0] YSFlight Simulator[1] key assignments[2].
[0] https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/wi...
Read its wiki-docs.[1]
For report any bugs and/or feature requests use its issues tracker.[2]
[0] https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams
[1] https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/wi...
[2] https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/is...
I always thought that’d be the future of keyboards, but instead we got the touchbar.
perhaps modern e-ink could make a better product, but I think the real reason we don't have keyboards like that is because keyboards are at their best when you aren't looking at them. a good old (and free) cheat-sheet works well because you really only need to keep it out on your desk for about two weeks.
Next step would be to integrate such a keycap programmer into each switch on a keyboard, so that the keyboard could program all its keycaps in one go without requiring the user to pull the cap / program it / reinsert it.
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On the topic of whether or not you need to look at a keyboard's keys in order to use it: sure, maybe you or I - who are used to touch-typing - might be able to get by on a Das Keyboard or whatever, but ordinary people (that is: people who are not typing enthusiasts ;) ) benefit greatly from having keyboard keys labeled, and especially benefit from having keyboard keys labeled with common shortcuts for whatever applications they're using. This sort of thing could have immediate practical applications in point-of-sale, warehousing, data entry, and everywhere else where people who may or may not be technologically-savvy still need to use computers for their job duties (and sure, we could just declare "well if they use computers for their jobs then tech-savviness should be a job requirement" like the Hacker News elitists we are, but the real world doesn't work that way, nor should it, in my opinion; user-hostility is a design flaw, not a feature).
Really, this would be a high-tech replacement for both 1) custom-printed keys and 2) employees taping hand-written legends to their keys.
You end up pressing Q a lot, which was conveniently located near the group keys anyway.
This could even further be pushed by giving a Steam library link and automatically create diagrams for all the games in a user's library.
Also WASD being Great Works, Attack, Move Backwards and Strafe Right.
Changelog says the project started in 2004.
SVG code was not modern enough, until yesterday.[0,1]
[0] https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/is...
[1] https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/co...