Jack Eastman attributes quite a bit of After Dark’s success among the competition due to the team’s striving for high quality randomness:
> The other thing we were careful to do was not to put the toasters on a track and repeat the show. Random numbers were always important from that point on. I had done Monte Carlo simulations in my physics work and knew how to produce random numbers in various distributions. I think that was an important idea – we had these little movies, but you couldn’t predict them.
> Competitors didn’t have that insight. With After Dark you could just zone out and watch for a long time. Plus it was really a screen saver – it wouldn’t do to have images sitting in one place or in repeating patterns. [0]
[0] https://lowendmac.com/2007/aggressively-stupid-the-story-beh...