Qt 5.15 Alpha
qt.io
qt.io
* Qt essential killed LTS for non paying customers starting with this release (but Qt stills stays GPL/LPGL and Commercial). You still will be get these fixes but only in the next minor version [1]. Personally this is not really an issue for me (nether for my open source app ScreenPlay nor for the Qt app I develop at work) because Qt is fairly stable.
* Last release before Qt 6
* You now need a Qt account to download (via the maintenance tool) _any_ Qt libraries from qt.io. Why does this remind me of docker?
* Qt is a pure joy to work with compared to every other cross platform widget toolkit out there.
Over the years, I've worked with gtk 2, gtk 3, Tk, wxWidgets, SWT along with proprietary toolkits like MFC and Cocoa. Qt stands above them all in terms of ease of use and quality of output(among the cross platform).
Putting the LTS as your first bullet makes no sense to me. Developers are not cheap. Qt does not owe companies the engineering resources to support and maintain an LTS product. All of their code is still open source and development in the open, working with their community. (I've personally found the paid developers very responsive to issues I've raised.) So if Companies aren't paying for Qt, who should? If that minor change helps keep Qt alive, I'm all for it.
https://valdyas.org/fading/software/about-qt-offering-change...
https://www.easydatatransform.com https://www.hyperplan.com https://www.perfecttableplan.com
I won't be eligible for the 'small business' plan as my revenue if over the threshhold they specify. And their full plan is crazily expensive. So I guess I'll be sticking with LGPL.
I used to have a commercial license that was around £1k per year. But when they offered LGPL I moved to that. I haven't paid them since. And now the commercial licenses are much more expensive. You wonder they could come up with something that people like me would pay ~£1k per year for.
I really hope Qt company doesn't go bust.
I have come to the startling realization that, having converted to Qt, I am now 99% Win32-free. And I get a free pass to UWP (the OS/2 of the 21st century) should I need it.
Seriously you would wonder that the Qt company can't offer something attractive to solo developers and small companies around the $500 to $1000 per developer per year mark.
Should they donate qwidgets to a foundation I might consider contribute code and fund, though.
I can see your point. However, who knows what crazy curves Microsoft or Apple are going to throw into their O/S'es in the future? I would still feel safer depending on a team of full-time, paid, commercial engineers to stay abreast.
Also Apple likes to nuke its developer ecosystem from orbit every 5 years. Qt struggles to keep the Mac classes stable and working in the face of this. I'm not sure an unfunded open source team is going to do any better.
For reference, on arch linux, there is a grand total of 3 packages with a hard dependency on qt charts, one of those being a python binding to it. versus the whole of KDE plus a ton of other things that have no problem depending on "just" the LGPL parts of Qt.
Developing a massive professional grade UI library and platform is a monstrous undertaking. Who is going to pay for it? The alternative is for it not to exist.
- GPL since 2000
- GPLv3 with special exception (convertible to MPL, etc.) since 2005
- LGPL since 2009
It took me 10 minutes to find this out. Please be more responsible.
I don't think the complaints there are well-justified. Buy the proprietary license for proprietary platforms. If you're already paying Apple for a developer account, the issue is really a matter of money, not principles.
What does this mean? I can download Qt and develop an app, but I can't give it to customers?
Why would someone opt for, say, Qt to design an app, when they can develop something in browser and have that run cross platform?
(My guess is that the browser is insufficient for power users / sophisticated use cases.)
Factors that might weigh in favour of developing a desktop application:
Some applications expect access to native platform features -- for example audio IO, or custom data acquisition, or access to native hardware capabilities, or last-20% performance. Although there are workarounds to access this kind of stuff from a Web UI, sometimes it is considered easier to just write everything in one platform-native language. Obviously over time some of these technologies come to the web (e.g. Web audio, WASM) but some people prefer to program a real machine, not a W3C specified VM.
There is a perception that web or Atom applications use more resources than a well tuned C++ desktop application. If your application is already resource intensive then putting a resource intensive web UI on it doesn't necessarily make sense.
Personally I have the perception that web technologies are too volatile to take a long term bet on. I don't consider that rewriting my application every few years is a good use of my time. That said, the release churn on Qt is now way too high for my liking.
I wouldn't underestimate the "If all you have is a hammer everything looks like a nail" mindset -- if you're a C++ programmer, developing a desktop / Qt application might be more appealing than using web technologies. Of course it goes the other way too.
Once you've determined to make a desktop application, then you can ask why you would use Qt for cross-platform UI (note that there are other reasons to use Qt, such as for embedded UI).
No doubt your "insufficient for power users / sophisticated use cases" is sometimes applicable. But I think this is mostly related to "native desktop app" vs "browser-based" rather than Qt / not-Qt. There are many cross-platform desktop applications that choose not to use Qt.
So you really have to look at the problem Qt deals with. UI APIs on each platform are radically different: no matter how you approach it, cross-platform UI requires a portable UI architecture, and Qt provides this architecture off the shelf.
Qt also provides a whole lot of other frameworky stuff that you may or may not want or need. It's a one stop shop.
Some application developers want something close to native look-and-feel but want to outsource-cross platform UI (a kind-of write once, run everywhere, at least for the UI). In this sense Qt is one of the middle options in the "Native / cross-platform / web" continuum.