Creating haptic feedback in iOS 13
exyte.com
exyte.com
Second on that list is the vastly improved audio, especially the immersion and stereo feel of it.
Third is the standardization to WKWebView + content blockers.
I’ll stop now
Apple’s implementation on the Magic Trackpad, for example, is incredibly effective. On iPhone, it’s...fine but not great (it’s not usually a net negative, at least).
One of the worst I’ve ever seen was on an early Verizon “iPhone killer” back around 2008. The whole phone just vibrated — it wasn’t positional at all, the motor started up too slowly so it felt mushy, and it was used far too often.
+1. I held off on a new MacBook for years, stubbornly clinging to a 2014 model on the expectation that an imitation click can't possibly be as good as a physical one. But it's been entirely seamless, and if anything, a slight improvement, with consistent (and adjustable) response across the entire surface, and the perceptible misfire rate is zero.
I look forward to the day when iOS device haptic response is that good; it's certainly not there yet. :)
Not really, it just feels like a much mushier clickpad.
- I can click anywhere on the surface and receive the same feedback — it's highly realistic
- Fewer moving parts — in the past, I've had to replace trackpads on nearly all my Mac laptops after a few years
It’s incredibly helpful for getting an intuition of how far you’ve scrolled when fast-scrolling a list, without having to watch closely to read entries as they whiz by.
I miss it when using computers! Sadly, there isn’t really anything I have my hands on when using a computer that could generate the same feedback. (Maybe they could make Bluetooth haptic wristbands?)
My Nokia N9 had some pretty interesting patterns when using things like clock widgets.