I've watched children use a mouse for the first time, and there is
definitely an internal model you needed to learn. No, you don't need to learn exactly how optics work, in the same way that you don't need to learn exactly how Git is reading from files, or how its hashing algorithm is implemented.
But you do need to understand that the mousepad doesn't correspond to points on the screen, and you have to learn to treat it more like a treadmill than anything else. Going back in time and thinking about it from a rollerball perspective can help with that -- new users have a tendency to use something like 90% more space because they don't grok that for long movements they have to pick up the mouse.
People are bringing up the mouse as simple because they're used to using mice. But hand anyone a mouse for the first time and you'll find out that they aren't simple. They're just doing comparatively less than Git, so the problem space is slightly easier to tackle. And that's even ignoring the hand-eye coordination problem we take for granted, and that can take weeks for someone new to computers to get over.
Talking about internal mechanics is broadly useful when teaching computer literacy -- everything from mice, to copy/cut-paste, to shift-selection of files, to the file browser itself benefits from trying to build a systemic, mental model of some kind of behind-the-scenes abstraction.