Looking at the disassembly the machine code is ~2x the size for the exception versions, but most of it is on the cold path.
The exception version has a conditional branch to do the "== errorInt" part. The non-exception version manages to avoid the conditional branch by using a conditional move, which would avoid a pipeline stall on a branch mis-prediction.
Edit: I think this disproves desc's point ("If your application is slow <because of execptions> it'll show up on a profiler"). ie there's probably a small cost to exceptions even when they are not taken and it will be spread across your entire program and will not show as a single spike in a profiler.
I just built the following code with g++ v7.4 (from MSYS64 on Windows):
#include <math.h>
#include <stdexcept>
void exitWithMessageException() {
if (random() == 4321)
throw std::runtime_error("Halt! Who goes there?");
}
int main() {
exitWithMessageException();
return 1234;
}
The generated code mixed the exception handlers with the hot-path code. Here are the address ranges of relevant chunks: 100401080 - Hot path of exitWithMessageException
100401099
10040109a - Cold path of exitWithMessageException
10040113f
100401140 - Start of mainGCC 9 [1] instead moves the exception throwing branch into a cold clone of exitWithMessageException function. The behaviour seems to have changed on starting from GCC 8.x.
branches are usually superior to conditional moves for predictable conditions as they break dependency chains. In case the exceptional code path is taken, the cost of the misprediciton is dwarfed by the cost of unwinding the stack.
This is interesting actually, the fact that the compiler uses a conditional move in the error checking case could mean that the compiler has no useful branch probability model for that branch in the error checking case, but even when using __builtin_expect, the compiler still prefers the conditional move.
Interesting, not heard that before. Do you know of somewhere I can read about this?
Gcc absolutely won't generate two cmov instructions in a basic block. Clang, for its part, abandons practically all optimization of loops that could conceivably generate a throw.
Of course if you don't check for or otherwise handle errors, the program will be faster. It's literally doing less work.
This one adds functions that call the exception-based and error code based functions in a simple for loop. Both handle the error.
Unless I've screwed up somewhere, I think the result is that in the exception case, the body of the inner loop contains 13 instructions, while the error code case contains 5.
Also, the generated code for the exception case is harder to read and understand. When writing performance critical code I like to eye-ball the disassembly just to make sure the compiler didn't do anything unexpected. This task is hard enough already in non-trivial functions, I certainly don't want it getting any harder.