1. The results do not depend on speed in principle. The difference between 60FPS and “max” can be several orders of magnitude depending on your hardware, so it’s likely you may see instabilities that exist on much longer horizons at higher speeds.
Interactions will play out very differently at different speeds because you are interacting with a sped-up/slowed down version of the CA.
2. We haven’t done any rigorous studies of regenerative capability, although this is certainly on our to-do list. From empirically playing with them, models seem to be more susceptible to damage to the centre of their bodies than to limbs, likely as a result of “growing” outwards.