I have `comment fatigue` over flat design complaints.
Like, what's the point of an "operating system UI" in a Linux desktop environment?
But then, I also don't get the point of doing that in some game engine called Unity.
I mean, is that a viable way to do a desktop?
Maybe it's just satire about flashy but useless eye candy.
When you're running lots of VMs, you end up using as little RAM as possible. It used to bug the hell out of me that Whonix came with KDE. Now finally they switched to XFCE. My Debian VMs get 1-2GB, and some script-laden sites can freeze them.
The linked one is particularly polished; it would have taken ages to implement all those little details.
[1] https://store.steampowered.com/app/417860/Emily_is_Away/
There's several examples - Simulacra, Emily was Away, Hypnospace Outlaw - that use the interface of an (imaginary) computer as their primary framing device.
Or it could be useful in an immersive-sim type game where there happen to be computers you can interact with; you could immediately see the applications in some kind of hacking-themed game.
So yeah, I get it. Of course there'd be computers in games.
But once you have an OS in a game, why not just run a VM? Or would that use too many resources?
So you can have the UI of your dreams, or at least a UI which is honestly different from what you're railing against, if you just open your eyes a little and see beyond the defaults.
Rip it apart, integrate into your system, be happy. Maybe do it in a generalized way and "show HN". But why? It is out there, more or less ready to use.
But to be honest, i think this nostalgy is overrated. It is not good, just what you have been used to for a long time. Because you had no other options, except of using alternative windows shells which broke with every update, and most users shied away from such deep modding anyways.
Personally i can't stand the XP look, but can live with "classic" which is based on that Windows2000/W98 style. But it is too dark! And i dislike some of the common Icons and Widgets.
Anyways, i'm using something "Material" since about 20 years now, with lighter color palettes, but not that low contrast stuff which is so common now. Very small padding, and small but visible borders. You can tune and modify that into blissful oblivion, and have it applied across QT3/4/5 and GTK2/3.
It's up to you.
Or choose just another Distro because of the nice desktop backround!1!!
(Hop! Hop! Hop!)
Why would you like a change? So you want to see the common UIs constantly redesigned every few years?
What you seem to want is complexity.
Maybe buttons should look different from non-clickable icons. That requires some complexity.
Flatness to the current point of minimalism is, to me, very taxing and complex. Things blend together so much it's hard to tell where one UI element begins and another one ends. I frequently misclick in Windows 10/Office 365 even though I've used it for years now, simply because the flatness makes me misinterpret the layout and function of the UI.
I don't even mind skeuomorphism, I quite like it, but it's just bullheaded-error that has people claiming that it's simpler than flat design.
Complexity isn't a sin or something.
I liked the 3Dness of the buttons in Windows 95-98.
You knew if something was clickable right away.