Fax on the beach: The audacious, visionary, calamitous iPad of the 90s
inputmag.com
inputmag.com
I certainly wouldn't offer that there is any better system/process for this, but it remains disheartening for idealistic (some could say naiive) technologists that this is the case.
I think it's worth keeping that in mind when thinking through how to create the "next big thing", or even some next small things.
Dick Tracy had a smartwatch, but it took a while to actually bring it to market.
--- Edit: after reading to the end of the article, there were further difficulties: the units cost over $6,000 (adjusted to 2019 dollars), also there were supply chain problems from their competition (not sure how seriously to take this one).
The CPU was some oddball thing much faster than its contemporaries that no doubt cost and arm and a leg. The battery technology wasn't ready so they had to compromise on life. The cellular modem technology was first gen: slow, expensive, unreliable, and without an Internet to connect to. The demo had them sending a fax!
Plus they had to build the OS from scratch with an entirely new paradigm (no keyboard!). And it had the unfortunate first gen pen-interface mistake of focusing heavily on handwriting recognition tech that never worked properly on that generation of hardware. Even today its pretty iffy, and virtual keyboards are the preferred solution. The only company that kind of got away with it was Palm, and only because they invented a new alphabet that would be easier for the computer to recognize.
It also goes to show just how much of design is not only coming up with the ideas, but realizing when the technology has advanced to the point where they can be practically implemented.
I also miss my blackberry keyboard. iOS has never done it for me the same way.
90s tech (batteries, cpus, screens, etc) could only reasonably produce single function hand-held devices like phones and CDs. Even late 90s tech like in Palm Pilots could only make pretty crummy experiences that had limited mass market appeal.
Longer take on it: https://nickpunt.com/blog/category-defining-products/
I can still remember the sound of my m100s clicks.
I also had a pseudo-iPhone experience with my Treo in 2005-07, with an add-on bluetooth GPS and various apps for MP3s etc. It did the job in a way, but it was clunky, and the web experience was subpar to say the least. But it was a sign of things to come.
https://news.ycombinator.com/item?id=21492195
>In 1991 when "pen computing" was all the rage, a start-up company called "Momenta" came out with a "pentop" MS-DOS based pen computer with a pie-menu-like "command compass", whose user interface was done in Smalltalk.
>Remember that this was in 1991, the same year Go Corporation finally released PenPoint, and a year before the 1992 founding of Palm Computing (which took over the Pen market for many years) and the release of Microsoft Windows 3.1 in 1992 (the first version of Windows that wasn't intolerably irritating), and the release of Microsoft Windows for Pen Computing in 1992 (which was a big flop). So there was a huge amount of excitement around pen computing.
[...and more about how their founder confused Smalltalk with Lisp, plus links to photos, reference manual excerpts, and more info about the Momenta pen computer...]
My other PenPoint story comes from a business trip I took to Japan in 1994. One weekend, I went to a gay bar in Tokyo (GB, in Shinjuku) and met an American who was working for Go and was in Japan to work on Asian language input (which was an interesting problem). I mentioned that I had a friend who was working on Hobbit software and it turned out my friend and this guy had exchanged email the week before! Two American gay nerds meet in a bar in Tokyo and find they know another gay nerd in common. Crazy.
I thought I was seeing the future of computing.
Unfortunately, Microsoft was also at COMDEX, in force, with its “Pen Windows” product. Which was clunky and stupid and very clearly only meant to crush GO. And it was clear even then to me as a 20 year old that that strategy was going to work.
That’s not true, from a development side.
Jobs stated that the development of the iPad started before the iPhone.
(http://www.time.com/time/magazine/article/0,9171,1576854,00....)
I met my spouse and some of my best friends through GO/Eo, and to this day still greatly value the connections made there for my personal and professional networks. Silver linings.
Yeah, AT&T was on a buying binge at that time. I got hired there in late '93 and started in '94. In addition to GO, they also bought NCR and a few other things, I think. All of it fell apart within about 2-4 years when they spun off Lucent and NCR into separate companies. It was pretty much a mess!
The closest thing we had to wireless networking was infrared serial to either other devices or a computer. It generally didn't work well.
There were a few good network apps for IRC, newsgroups, and even a few limited web browsers.
With Newton OS 2.x people got WaveLAN (pre-standard) and later a few 802.11b PCMCIA cards working. It was all a complete pain in the ass and only the most dedicated Newton fans even bothered.
It was a great demonstration in a coffee shop - although, you would be able to watch the battery drain in real-time.
[0]https://web.archive.org/web/19970124002055/http://digitaloce...
Later versions of the OS (2.1 for sure, and I think 2.0 could run a few specific Ethernet cards) had Ethernet (10Base-T, and technically 10Base2 I think) and Wifi (802.11b only) drivers written for them.
When I first joined the Newton team the hardware guys were testing a spread-spectrum network that supported roaming devices with automatic discovery and connection. At that point all the working Newton hardware was big clunky naked circuit boards, so they tested them by ribbon-cabling them to Macintosh SEs that they wheeled around on carts to go from one network to another.
(I'd argue that background syncing over WiFi or cellular networks is also a reason why Podcasting 2.0 is a lot bigger than Podcasting 1.0 was.)
There's a couple of issues though, the //c did not run off battery power, so you'd need a long cord, and the LCD was terrible, I don't think you'd be able to read it in direct sunlight. But if you have a long phone cable to go with the power cord, maybe you could have sent a fax? Or at least a telex.
https://www.youtube.com/watch?v=2HwmO_GZfzI
It's the professional version with the Big Boy keyboard, and it's running some silly BASIC program printing out text in a loop.
10.5kg becomes heavy very quickly, especially because of its awkward shape.
It was "luggable" (a cinderblock away from being "portable".)
FTFY
The last time I saw it was about five years ago, and it was in absolutely mint condition, even though he keeps it under a tarp with a bunch of junk in a barn.
For decades he kept promising to send it to me since he has no use for it. Recently that changed to "I'm gonna use it some day" so I no longer have any hope of getting my hands on it.
It got 16 hours of runtime on four AA batteries.
Way before my time, but I got to play around with one in 2000 and really liked the form factor.
There were also glorified calculators like the 1980 TRS-80 PC-1 (https://www.old-computers.com/museum/computer.asp?c=937&st=1). Never used that particular model, but that style of keyboard/display in a palmtop computer is not very ergonomic IMO.
There is a list of 1980s portables on Wikipedia: https://en.wikipedia.org/wiki/Timeline_of_portable_computers
That list may look long, but it is probably far from complete. For example, at the 2017 VCF PNW I got to play with a 1980s "glorified calculator" Lisp machine handheld. Can't remember the manufacturer, but it is definitely not on that list, and the only reference I was able to find with a quick web search was this: https://en.wikipedia.org/wiki/Talk:Lisp_machine#Sony_and_Lis...
So there were a lot more portable computers around in the 1980s than you suspect.
The fate of prototype techs is almost always to be remembered with these kind of wistful statements about how they could have been [market leader] except for [reasons].
These statements betray an ignorance about just how category-defining products come into being. Making even a moderately successful, let alone category-defining product is super hard and it's nowhere near enough to just have an idea, whether represented on a napkin, or in a demo video, or even in a tangible prototype. Ideas are cheap, even ideas that are rather prescient.
Making successful products also requires TIMING, LEVERAGE, and EXECUTION.
TIMING - build something too early and you waste capital fighting uphill against a market not ready for the idea. Product-market fit is not always possible for any given idea at the current moment in time. For tech, things like battery density, speed, screen tech, internet bandwidth, cost etc are critical to time correctly.
Example: Youtube and Netflix appropriately timed the cost of storage and internet bandwidth so they were ready to go when streaming was just becoming cost-effective, versus earlier efforts like Broadcast.com. It wasn't a leap to conclude video streaming was a good idea even in the 80s or 90s, but it needed to be timed.
Additionally, timing things culturally matters a ton. People need to be ready for an idea, to incorporate a new product into their life. The window of what's cool or acceptable is a moving target, what's uncool now may be cool in 5 years. It's often other interim products that shift this window.
Example: Google's launch of consumer-focused Google Glass and the immediate blowback that resulted.
Finally, pioneers get arrows in their backs. You reveal your grand ideas too early and you've just paid for a ton of concept development R&D that others can just pick off for free.
LEVERAGE - Ideas require business leverage to succeed in market. Things like brand leverage where you're already trusted in the market and have a history of delivering quality, the ability to scale manufacturing to meet demand, business relationships and scale to get access to special components or lower component costs, a well-oiled organization with deep talent bench, etc.
Example: The iPhone would not have been what it is without the iPod. Apple leveraged its talent, its history of manufacturing iPods, its suppliers, and its huge consumer appeal. It also used that to negotiate with AT&T to have complete control of the UX and to get unlimited data plans.
EXECUTION - Lots of high-concept ideas are lousy at the exact details and execution of the idea. Cool, you can send a fax from the beach, but under what conditions? Is fax even the right modality? Is the UX cumbersome, or require a laborious setup process? Its often the little things that separate market defining products from abject failures, even when they check the same boxes.
Example: Galaxy Fold is great high concept product that doesn't execute on its promise because its too fragile and creates a screen crease.
It's also possible to do a great job on details, but within the wrong constraints. You can be efficient (doing things right) but still not be effective (doing the right things). Specifically in the case of this 'iPad of the 90s', they didn't have the enabling technologies to make a great experience - things like fast refresh rates, multi-touch, beautiful screen, etc. They probably did a fantastic job with the pen, but the pen was the wrong constraint.
Basically the creators are severely downplaying the timing, leverage, and execution required to make products successful, and seem to think this cool but barely-launched concept could have been the most successful product on earth (iPhone). I doubt the team would have been able to produce anything more than a PalmPilot or Treo, both of which were OK products for their time, but ultimately are just mostly forgotten preludes to the product that DID define the category.
I would bet good money that quite a few people do that today, via services like HelloFax.
That was 2008. More recently, a rational and critical look at 99.9% of proposed use cases for blockchain are things that nobody wants.
Another thing that literally nobody wants but people keep trying to market: folding displays.
I expect a lot of people 20 years or so ago would think that the idea you could get many, many types of things delivered to your door in a day or two for a reasonable price pretty out there.
- Call local pizza joint, tell them to make a pizza
- Pizza joint cooks pizza
- Pizza joint tells young kid/local burnout to bring me pizza
- Hand young kid/local burnout $$ for pizza, $$ for tip, have pizza.
Now:
- Tell a publicly traded company to to tell your local pizza joint to make a pizza
- Pizza joint cooks pizza
- Multinational logistics monopolist-wannabe tells young kid/local burnout to bring me pizza
- Take pizza from young kid/local burnout.
You may notice a couple insertions that don't seem to make a whole lot of sense, but nevertheless are taking a significant percentage of the, well, not the pie in this case. The pie isn't getting here faster nor does it taste better. Neither the pizza joint nor the young kid/local burnout are making more money. It isn't more convenient.
Taking cash out of the transaction legitimately does reduce certain risks. That is an advantage to those who aren't reliant on cash, but note that neither Uber nor Grubhub are required to do that.
So the question is, progress for whom?
Have you ever performed surgery on the beach?
Remote surgery. A doctor is vacationing in The Bahamas and gets an emergency message that a patient needs to go under surgery or will die. The doctor pulls out a briefcase and opens it up, where there is a screen and interactive controls where he can remotely perform a life saving surgery
Ubiquitous surveillance makes you safer.
5G will... apparently do absolutely everything some marketing director is capable of imagining other people might want.