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If durable, maintainable, and resilient are your number one priority, maybe you want a desktop. It is trivial to open up the case and replace or upgrade components. Desktops also tend to last longer than laptops. It is harder to transport, but I am sure just like the various mechanics, you can come up with a rolling toolbox for your desktop that you can load into the back of your pickup truck. As a bonus, you can also get higher performance CPU's since you can deal with the heat better in a desktop case. I am sure that such a risk could easily last you 10 years, and it does seem like the perfect choice given your priorities.
I'm both confused and utterly baffled about why you think taking a full-blown desktop computer to conferences, hackathons, cafés, work, etc. is even an option. It feels like a common response on hacker news, and hell, even in developer circles in general at the moment, is the equivalent of:
"I want X, Y, and Z, and we used to make things that
satisfy those requirements, and we don't anymore. Why
is that?"
"You don't want Z, you want Q, which does X and Y"
where Q is something that makes the whole point of X and Y impractical for the person's use-case.To belabour the point: I don't see how you get from "A slightly less-thin laptop that has some room for upgrades" to "A desktop computer that requires a separate monitor, a stable and available power supply, a table, and associated peripherals"
Thinkpads used to be designed in a way that would allow upgrading and replacing of common components. Hell, it used to be the case that IBM/Lenovo had a line of thinkpads that were specifically designed for this sort of upgrading. Why aren't they still? There is a market for this (one only has to look at the prices and the demand of second-hand Thinkpads of that variety), the problem is that not only did laptop manufacturers realise that not allowing users to upgrade components, means that they can charge them again for a more powerful laptop in a few years time, but laptop manufacturers are trying to compete on Apple's "we have the thinnest machine in the world" front, for whatever reason.
No, there isn't. The ASP of a computer is about $600. The ThinkPad T and X series of old were usually 2-4x that, and were targeted at high end users. It's like the market for used Mercedes-Benz sedans -- it's a niche of a niche.
They compete with Apple because their devices looked like shit compared to Apple, and highend sales tanked. Apple goes for thin and light because it drives sales and margin. Apple makes a 25-30% margin on laptops. Dell makes like 3-5% on most hardware, and government procurement contracts often have them selling devices at negative (up to -4%) margin in exchange for rebates from Intel or AMD or services revenue. At volume, Dell/HP/etc makes more money putting asset stickers on computers than the computer.
Firstly, addressing your argument: A lot of people shell over 1000$ and weeks of time on Thinkpad reworks that reuse older chassis but have upgraded components (See: The X210[0], the X62[1], the T430 modders[2], etc.[3][4]), not only is money clearly not an issue in this particular niché, the look of the machine isn't either.
Secondly: Regardless of the exact dynamics in play, the parent post completely spectacularly missed the point of the article in question.
[0]: https://geoff.greer.fm/2019/03/04/thinkpad-x210/
[1]: https://geoff.greer.fm/2017/07/16/thinkpad-x62/
[2]: https://medium.com/@n4ru/the-definitive-t430-modding-guide-3...
[3]: https://www.reddit.com/r/thinkpad/wiki/index
[4]: https://www.bobble.tech/free-stuff/used-thinkpad-buyers-guid...
The issue is the market changed about 8-10 years ago. I used to buy 20-30k desktops a year. 80% were the shitty commodity HP/Dell (example would be the HP Probook middle of the line). 20% were nicer devices like Thinkpads. The change was that high end use cases vanished as Intel started failing, so we’d buy more memory instead of a better device. The laptop use cases that remain all went Mac.
Nobody cares about the quality or repairability of the average device. Service is outsourced and dominated by labor cost, a Dell PC tech is billed out as low as $25/visit and just replaces boxes. A competent tech who can rebuild computers will cost like $90k (in an out of the way place) and only be able to service 2-4 devices a day. You’re looking at 5-7x the cost for a benefit that nobody cares about.
The market wants cheap commodity. There are probably 250k enthusiasts who would give a hoot about PCs, but their number is shrinking and the market has consolidated into a couple of big players, who won’t make enough money to invest in the market.
From Thinkwiki[0]:
As successor of the 600 series, the T series became IBM mobile productivity
line. Usually leading the ThinkPad range in technology, innovation and
price, the T series was intended for the travelling businessman -
comparatively more stylish, functional, and rugged machines; and easy to
disassemble for repair or upgrades."
The last T-series Thinkpad laptop with non-soldered ram was manufactured in January 2018[1].[0]: https://www.thinkwiki.org/wiki/ThinkPad_series
[1]: https://en.wikipedia.org/wiki/ThinkPad_T_series#Specificatio...
You're misreading. Plenty of recent and current models have some RAM soldered, plus a SODIMM slot for further RAM expansion.
When HP, Dell, Lenovo, or ASUS refresh their laptop, usually the overall design of ports, body, and keyboard stay more or less the same for about 4 years or so, but the motherboard dimensions, ribbon connectors, cooling system, and batteries change for no real reason. A lot of components will have dimensions that differ by only a few millimeters but that's enough to make searching for replacement parts an ordeal.
For example, if I could get a Thinkpad X1 Carbon what was guaranteed to have an upgradeable/interchangeable motherboard for the next 4-5 years I would gladly buy one. I don't even get why that's not currently the case, the current Thinkpad X1 Carbon more or less looks identical to the one from 6 years ago.
Instead I buy whatever's cheapest every 2-3 years.
It's so bad that the EU had to legislate USB-C because this problem manifested itself as hundreds of marginally incompatible barrel pin chargers.
It's wasteful and annoying.
The current one from my current job, much less than a year in, has several misfiring keys: my 'm' triggers multiple presses and I've had to erase several extras in this comment alone, the cmd key sometimes works sometimes doesn't, and several of the key caps have completely worn off from use. The LCD screen above the keyboard sometimes gets stuck in the wrong context.
I don't know if anyone makes a tradesman's machine anymore, but Apple certainly does not.
At a certain point, electronics becomes cheaper and more reliable as components get so tightly integrated that they aren't replaceable.
Anyway, this makes me wonder if there's a niche for a "portable computer" that is comprised of standard, easily-replaceable parts. I probably wouldn't buy one, but I wonder who would?
Intel sockets offer at most one upgrade cycle, and of late require a firmware update for that, so really the upgrade potential is from a low end chip to a high end chip in the same architecture, but the socketed systems often cost a lot more than a soldered system.
The GPU modules are also subject to the continued viability of the form factor. Recent trends for reduced GPU power consumption make this more likely to hold up, but still kind of iffy.
Something with real potential for upgrades would be a standardized motherboard size, including z-height, and cooler positioning; then you could swap in a new board and reuse the chasis/display. Of course, you would need to standardize the type and position of display connections and connectors for keyboard and pointing device and battery and what not. I don't think the manufacturers would gain much though --- if it was useful to them for this to be standard across models and model years, we would see some of them with an internal standard instead of every model being similar but not the same on the inside.
That only works if there's no improvements other than pure speed. In reality, the bus and socket improve too.
For example, if your GPU socket is new, and your GPU is an early generation, a die shrink due to transistor shrink might be pin compatible but faster.
Otherwise, the next generation of GPU is probably going to require a different socket and/or bus, ect, ect, that it's uneconomic to support merely exchanging the GPU.
bunnie's Novena is something like this, and he even went so far as to make it run with batteries normally used for RC cars.
One of the perplexing things about modernity is the way that capitalism, a system whose big strength is supposed to be the way it provides choices, in practice keeps producing markets where the available choices are only skin deep. There's a market-leading product, and there's a million minor variations on that market-leading product, but if you want something fundamentally different from that market-leading product, you're out of luck.
If you want a smartphone, you're going to be buying a flat, featureless slab of glass with a soldered-on battery. Want a replaceable battery? Want a different form factor or a physical keyboard? Sorry, you're out of luck.
If you want a TV, you're going to be buying a "smart" TV with a bunch of poorly written software that will be obsolete a year from now. Just want the display without the software? Sorry, you're out of luck.
You can see this happening in non-tech markets too, like the car market, which is increasingly converging on the "crossover" layout as the One True Passenger Car. You can still buy other layouts, but the number of carmakers who offer those other layouts are dwindling fast. (Ford has famously already given up on them completely.)
So we end up with these weird markets where there seems to be no end of choices available, but that's only true if your desires line up exactly with those of the average consumer. The farther they diverge from that golden mean, the quicker you find you really have no choices at all.
Because it turns out that catering to minority demands only works for some markets, but not others (i.e. all cell phones look and function the same, but there are dozens of different flavors and textures of peanut butter). And also, because it turns out that convincing the customer base that what you offer is what they want is easier than making the things they actually want (mostly because people rarely know what they want in the first place).
Also, all three examples you mentioned have fairly straight forward reasons. There are no physical keyboards on phones because most people prefer more screen space and a keyboard takes space. There are no "dumb" TVs because people prefer their appliances to work out of the box and that is exactly what the "smart" TVs provide, you don't have to plug them into any other device to get them to show you content. And cars have been pretty standard for a while now, there might be some demand for a car with a dildo shaped joystick instead of a steering wheel, but maybe not enough to warrant actually making one.
May be you don't have enough choice when you're going to niche markets. I'd agree with you on that.
Compare this to my Pandigital novel 7, the first Android device I owned: the top half of the back slid up, and you could then unsnap the rest. The battery, internal storage, and other parts were immediately accessible and easy to replace. Admittedly, internal storage was easy because it was just a microsd card, but it made quadrupling the internal storage very easy. I played around with the insides multiple times until I killed it by breaking the socket for a ribbon connector. There was no need to remove glue, and iirc the adhesive was only sticky enough to stop things from sliding.
Panasonic toughbooks. I have a CF-C2. Here's a couple of comments I did on it:
https://news.ycombinator.com/item?id=22122762
https://news.ycombinator.com/item?id=22122803
I also found the bottom strap/handle is made from a thermoplastic. When I got mine, it was too "open", which made the laptop jiggle a little while typing. I just took it off, and with a bit of patience, a heat gun, and a soldering iron (to seal a crack I did from improper use of the heat gun), I managed to adjust the shape so that it was more comfortable. I grips my hand better too.
Here's a review Linus from LinusTechTips did on a newer model toughbook:
That's a small niche now, most people don't want to lug a heavy laptop around with them.
There's applications to this outside of repair, as well--I would have been quite happy to pay an extra $50 for my ($200) phone to have a 6Ah battery.
As you can fit these with your own RAM, CPU and drive, it is quite servicable per definition. Of course, if the mainboard breaks, you need to rely on the manufacturer. But the same applies to the engine of the DeWalt drill, I guess.
I mean... there are people out there that can fix the engine of the drill. I‘m pretty sure there are also people out there that can fix a mainboard.
They charge skilled labor prices for this service. Be prepared to pay thousands of dollars. It is almost always cheaper to replace the entire board than repair, but sometimes you depend on that exact computer (for timing reasons where a faster modern computer won't work). Or sometimes the board is tied to a much larger machine that would be expensive to replace.
It's interesting how economies change between very different countries. We are paying 20-40% premium for iPhones compared to US prices, but manual labor is very cheap, even skilled one. For American people right to repair sometimes sound like a fun thing to do. For Kazakhstani people right to repair might be a difference between using a phone or not.
E.g. in this case, the US economy is so productive, and manufacturing is so efficient, that repair (which isn't made much more efficient by technology) becomes more expensive.
Lenovo's parts website seems less comprehensive from what I can tell, but their schematic view looks really useful.[2]
If anything, Apple, with their commitment to lockouts and supply chain control, are the standouts in their outright hostility to repair.
[1]: https://asusparts.eu/en/partfinder/Asus/Netbook/Eee%20PC/701
[2]: https://pcsupport.lenovo.com/se/en/products/laptops-and-netb...
They make some of the highest value preserving phones out there - period.
Long after your supposed "standouts" in repairability heads to the landfill, apple's phones will be repaired and re-used and passed along to another user. Seriously - look at the prices for used apple products or if you go to sell an old phone - its incredible.
The latest software is available to phones 6 or even 7 years old.
I'm seriously curious - can you list phone from Samsung / HTC or whoever you consider to be a standout in not locking folks out from 7 years ago and the software platform that is available for it? The security updates being produced for it?
I'm seriously very curious - I keep being told apple is terrible but no one will actually NAME a phone that lasts longer (I say this as my parents use their apple products for 5-7 years easily with a battery replacement when I come out to visit) - I could probably switch them to an HTC or other product as long as they could actually get maintained software and repairs for the 5+ years they keep their devices. Apple - they can just walk into to get things fixed.
The result is GM's resale value is terrible. Where Toyota's used cars sell at a premium. The result is Toyota can charge a premium and GM cannot. That premium is Toyota pocketing the future higher resale value.
I wish I had a good answer for phones.. Fairphone, maybe? That whole industry is a depressing dumpster fire. Though, once again, Apple manages to be by far the most hostile (bricking all phones with replaced displays, anyone?).
Have you priced out old laptops? An old sony or asus laptop has basically zero value. An old mac has value.
I don't use mac's but my wife does. At the office we go through laptops in bulk (every 2 years basically). He used her laptop very successfully for something like 6-7 years (and apple had software that supported it). The only thing she needed to do was get a new battery for $130. That was walk in service.
By contrast, ordering replacement batteries for laptops off amazon (asus / dell etc) - the things are TOTAL GARBAGE. Whatever lock down apple is doing in their supply chain is paying off in long term reliability.
Interesting to see the downvotes though - I'll have to browse HN for them because it seems the comments that don't fit the going narrative get trashed.
And yet no one can name the phone (or laptop) that holds value better than apple - despite claims that apple is the worst. Does that strike you as a bit weird? ALL other brands should be better if apple is really the worst.
It's basically a set of lies being pumped out about apple's reliability, durability, longevitiy - and as people go out and buy crap phones from HTC etc that fill up landfills, use child labor, are manufactured with much less regard for the environment they pat themselves on the back.
Apple supports out of warranty repairs, on a walk in/drop off basis in many cases, on items MUCH MUCH longer than almost all other manufacturers.
I upgraded both the RAM and storage over time, which was trivial. Hell, they have an official guide on how to avoid voiding the warranty while doing it![0]
[0]: https://rog.asus.com/articles/g-series-gaming-laptops/g551-u...
https://mntre.com/media/reform_md/2019-05-20-reintroducing-r...
Supporting computing devices over longer periods than 5-10 years just doesn't really provide much benefit because of the exponential growth in computing power. What we do with that power may appear to be growing more slowly, but software really does do a lot more than it used to.
If you want that level of long term support, you're likely doing it for business, in datacenters, and things like mainframes are an option. For those you can pay a bit extra and get that level of support, like the drill battery adapter.
The comparison being made doesn't seem to hold in such a different market. Your drill doesn't need to go twice as fast to be useful today as it did 2 years ago.
By the time CPU speeds topped out around 2005 or so, the companies selling computers were just expecting people to buy new computers, people were (and still are) price driven [1], so there goes modularity (cheaper to integrate everything rather than made it out of modules---less to break as well). So by the time we got the point where modular computers actually made sense, there's no incentive from either side to actually do that.
[1] Want to pay more for more comfort on an airplane? Forget it. There aren't enough people who want that and travel for airlines to even think of targeting that demographic.
It’s the mentality of the software industry as a whole. Making both pretty and lean versions of the same app is never an option; typically one just makes an electron app and calls it a day. Games are exempt from this and seem to typically target a large variety of hardware.
I don’t know who started this, though. Whether it was the consumers who started buying new computer hardware much more frequently than they are buying drill machines, or the software vendors gradually bloating their apps forcing users to upgrade their hardware. But it seems to be state that we’re in.
Games are often immune to these things since the final runtime is mostly "viewing" and not "editing", so their requirements are more focused, but they also get hindered by platform abstractions. Only console games can even consider taking direct control over I/O; everyone else has to go through some kind of API, even if it's the operating system's lowest level API. There's all kinds of buffering and sandboxing in consumer operating systems that is OK for media playback, but not for interactivity. Games historically act as bellwether "killer apps" - soaking up resources to deliver basically the same kinds of experiences at ever-higher fidelity, which justifies purchasing higher end gear. Then the apps follow, making use of the new install base. Things that were products gradually turn into standardized features.
There is some kind of endpoint, or perhaps reset point, to all this - when the experience is already at peak fidelity, other forms of differentiation start to set in. New apps regularly appear as the "small minimalist alternative" to a old long-in-the-tooth standard. The new kid gets bigger to cover more users. Then it becomes the old standard, and the cycle repeats. With some products this is a very long cycle - Word and Photoshop are still viable. Others come and go. But it's basically true outside of software too. Nails and screws used to be extremely valuable and difficult to manufacture, and now they are simple components - their role changed from being the product to being the feature.
To clarify this point, it is entirely an option. Most of the layout done with CSS, etc. these days could absolutely render on older machines if built using different tools. The problem is that a) people want to build it with what they are familiar with, which these days is web tech. That means that those specific abstractions do not exist in that space, and b) very few people these days have the skill, funding, and time to build those abstractions.
Why is this necessary exactly? That isn't an explanation more than it is part of the reason for the problem.
If we take that as a given, surely that tells you that the economic system itself is not resilient or sustainable when introduced to climate change, then?