Genuine question from someone looking at toying with graphics programming who had never heard of WebGPU before today: does this mean I should hold off on learning WebGL? How different are the two?
It is more beginner friendly and it is here now.
You can either start from scratch:
https://webglfundamentals.org/
Or use one of the two most developer friendly frameworks.
If you have zero experience in graphics, another approach is to learn about 3D software rendering in first place.
https://www.davrous.com/2013/06/13/tutorial-series-learning-...
Leave WebGPU for when you feel comfortable with 3D programming.