Most are basically 9-5, generally with flexible hours. Often free food/snacks/games and other perks. Some take Friday afternoons off to drink and play games. Crunch toward release does happen a lot, it's a problem, but they're getting better about avoiding it.
You hear about the horror stories instead because that's outside the norm. "Game company mostly works normal hours, chills on Friday afternoons" isn't going to get much attention.
Worked ~6 years in that industry, every placed I worked was a meat grinder and all the places my coworkers came from were meat grinders.
There's an attitude that if someone has "paid their dues" then new hires have to do the same and the cycle perpetuates. Saw 3 divorces on my last title alone, I don't care how much "passion" you have(and it will be exploited) that industry is not worth it.
However, your experience is not normative based on the best data available for the industry: https://s3-us-east-2.amazonaws.com/igda-website/wp-content/u...
Every year the IGDA publishes the Developer Satisfaction Survey that gives both a snapshot and longitudinal picture of the industry. The trends around things like work-life balance, diversity in the workplace and in the products themselves, and future outlook are all positive and have been for awhile. Most game developers day-to-day reality looks nothing like your experience, yet that impression lives on despite the reality on the ground.
Sure, but they would say that wouldn’t they.
Maybe you consider that normal in game dev companies, but I have to believe that's outside the norm.
The guy got suspended without pay for 2 months.
https://www.businessinsider.com/riot-games-suspends-coo-scot...
[0]https://www.reddit.com/r/leagueoflegends/comments/533ak3/com... (apologies, some of the sites originally covering this have died since)