My understanding is that shunning is blacklisting specific artifacts. That's nice, but I don't understand how that solves the problem.
When I revise history in Git, even if it's just doing something as simple as removing sensitive information, I often need to replace that information, either through new commits, or by introducing minor edits to surrounding commits. I could add those changes on top of my current HEAD, but then checkouts of old versions would be broken. On the other hand, if I can just replay my commits while inserting extra code, I'll end up with something that's pretty close to my original history, with just the offending information excluded/replaced.
That carries the cost that people will need to force pull my repo, but at least the repo history will still roughly correspond to what development looked like, rather than being out-of-order and mostly impossible to build except for at my current HEAD.
As a followup question, what do you do if the sensitive information you need to exclude is in a commit message? `amend` won't help you, since it's not destroying information. Do you shun that commit and then... what?
It just seems like destroying information isn't enough unless you can also replace it?
> Sure, flexible tools are often better than inflexible ones, but you also have to consider the cost of the flexibility.
I appreciate this -- I like having multiple tools for different purposes. I don't see a problem with having a VC that focuses on auditability, or having one that goes in a radically different direction from Git. Fossil has very interesting ideas, which is why I try to pay it some attention whenever I see it mentioned or linked to.
However, whenever I follow those links and start digging deeper into the philosophy behind its design decisions, inevitably the conversation changes from, "here's our alternative approach to Git" to "what Git does is fundamentally wrong". It's not, "Fossil doesn't have this problem because we eschew rebasing", it's "why would anyone rebase?"
(Nearly) all architectural decisions have good and bad consequences. Sometimes those consequences are imbalanced, so we have heuristics that can say things like, "often X is a bad idea." That's fine.
More harmfully, sometimes people extend heuristics into rules that say, "it's never a good idea to do X". Programming rules are usually wrong.
But programming ideologies the worst, because they say, "there is something mentally or morally wrong with a person who would do X". This is toxic for the reasons that Fossil devs already mention in their documentation:
> programmers should avoid linking their code with their sense of self
Programming ideologies explicitly encourage developers to have egos, because ideology conflates architectural decisions and workflow processes with individual worth. Programming ideologies make it harder for people to grow as programmers, because they tie intellectual growth to fears about being wrong. They're completely toxic.
And is Fossil's documentation promoting an ideology? I'm guessing that you'd disagree with me on this, but my take is that when Fossil's official documentation says things like:
> Honorable writers adjust their narrative to fit history. Rebase adjusts history to fit the narrative.
or
> It is dishonest. It deliberately omits historical information. It causes problems for collaboration. And it has no offsetting benefits.
That's not designing a focused tool to support specific heuristics, or making a case that, "sometimes strict auditability is important". That's just trolling for fights.