On another platform, libstdc++ is mostly backward compatible, within reason.
The C++ standard is not "officially" concerned by stability, except that in practice people in the committee care a lot (because some major implementations care a lot) so some modifications are rejected because they would break the ABI currently used in practice.
Customers who needed stability were staying on ancient compilers. MS probably would rather have them using new versions, and exercising new features.
Nevertheless, certain language changes can force a breaking change to any existing ABI (or even all of them, and the C++ committee does not work in a vacuum. They work with existing implementations and must agree with implementers before making changes to the standard.
For example, there was a change to the definition of std::string in C++11 that forced a break in all commonly used ABIs (MSVC, Itanium at least). This was deemed necessary, but the cost of it to real-world programs has proven higher than anticipated, and may be a regretted decision (it apparently still causes problems and requires special flags even today).
Here's a simple example. Suppose we define std::string with the following layout (for simplicity I'm removing the template stuff, SSO, etc.):
class string {
public:
// various methods here...
size_t size() const { return len_; }
private:
char *data_;
size_t len_;
size_t capacity_;
};
When a user calls .size() on a string, the compiler will emit some inlined instructions that access the len_ field at offset +8 bytes into the class (assuming 64-bit system).Now suppose we modify our implementation of std::string, and we want to change the order of the len_ and capacity_ fields, so the new order is: data_, capacity_, len_. If an executable or library links against the STL and isn't recompiled, it will have inlined instructions that are now reading the wrong field (capacity_).
This is what we mean by the C++ ABI. This is a simple example, but there are a lot of other changes that can break ABI this way.