An Army study found that in Afghanistan, >50% of all engagements happen at a distance of greater than 500m. This is the reason for all the current work to extend the range of the average infantryman. A case could be made that some of that work is overspecializing for conditions that might not reoccur in future wars. For example, Pentagon is currently pushing hard for replacing the 5.56 with a 6.8 cartridge that is more powerful than the 7.62 NATO. That would make for a nice sniping round, but maybe not the best when kicking in doors and suppressing people close by?
I'm pretty sure you could put a weight at the end of the barrel with some actuators in it to drive the barrel the MOA changes necessary to center on a spot.
Combat and swat raids have little in common with video games.
I doubt it's integrated at this time but it would also allow for a workflow to authorize shots (and of course record the whole thing).
Basically this has been the pipe dream of all armies, once bolt action rifles matured, and all the way up through WWII.
If you don't, you're as useful as a battleship in WWII (not very).
Capital ships like Carriers can't be everywhere at once, and there were a lot of WWII engagements involving cruisers, destroyers, and smaller craft. So, what is the difference between a cruiser and a battleship? Basically scale.
This "guaranteed hit" tech basically tries to solve the trigger pull and flinch problems. It might be quite useful if it could be scaled down to handgun size in a red-dot like form factor.
To put this another way: training a sniper is really hard and expensive. However, it's not the marksmanship that's the hard part. It's the camouflage, field-craft, spotting, intelligence gathering, and tactics to integrate into the rest of the unit that are the difficult things to teach.
>What we need to improve is proper target identification,
Assuming the rifles are networked with each other then it only takes one source of target information and the whole squad will be aware of potential targets. (e.g. someone marks a target, a drone spots a target -> the targets are shown on all rifles)
>coordination and tracking of friendlies
The rifle should be capable of detecting other soldiers that are in the rifle network.
The reality is, we evolved to be pretty efficient social predators. Attempts to augment our natural ways of acting in crisis need to be really well matched to innate ways of thinking to be useful.
Think about it this way. When driving around with your GPS, music, and passengers and you encounter something distressing like being lost or seeing a complicated traffic situation up ahead that induces a moment of panic, the natural response is to cut away all the crap and limit the flow of information through you to the absolutely most essential. It's quite possible that it may be nearly impossible to do that with augmented reality systems like you are describing.
This "capability" sounds somewhat contrary to the purpose of suppressing fire.
Mount this system on a relatively small, silent drone. (There's two more problems to solve, right there, however.) That would be relevant to outdoor recon.
This device would not have helped me getting ambushed within 100yards or being the first guy in the door on a raid.
Not what "this device" is meant to address.