that's a design feature. Though I do hate the 1-based indexing...
that's a design feature. Though I do hate the 1-based indexing...
Edit: 1-based indexing I can live with. The fact that the things you create with {a, b, c} act for the most part like arrays except for the fact that if they contain nils, the "length" operator is undefined and usually stops at the first nil, is what makes Lua unusable for me.
There are many libraries of common utilities that make working with tables-as-arrays more convenient. If you don't want to use them, it's mostly trivial to write them yourself. What you shouldn't do, though, is trying to use the raw tables as arrays: that could indeed be a frustrating experience.
http://lua-users.org/lists/lua-l/2016-09/msg00234.html
Lua has many lengths. From string lengths to table lengths, from number lengths to sequence lengths, from sequence lengths to proper sequence lengths. They are the many lengths of Lua.
The # operator returns string lengths and table lengths. It is the standard length operator, and it's what you usually use to get the length of an object.
The string.len() function returns string lengths. It typechecks the argument to make sure it's a string, but otherwise returns the same value as #.
There are various types of table length. Some of them are sequences, some of them are not. Some have nothing to do with length, but rather with count.
The simplest length is the one provided by ipairs(). It only iterates the "proper sequence" part of a table. That is, it iterates the set of contiguous positive integer keys of a table.[1] When in doubt, this is the length you should rely on. Don't do `for i=1,#t`, but instead use `for i,v in ipairs(t)`.
Another simple length is the one provided by pairs(). This is actually a count. If for every iteration of pairs() you increment a counter, you'll end up with the number of keys in a table. It is rarely used, but can be useful sometimes.
If you want a manual table length, the simplest way to do it is probably to just use an `n` field. While Lua supports this usage, the standard library doesn't, so you have to deal with it manually. While the standard library doesn't natively support the `n` field, some functions, such as table.pack(), may emit it.
Another length option is the highest key of a table. You can get this length by combining pairs() and m ath.max(). It can be useful in some niche applications but it's quite slow, so consider a manual length (see previous paragraph) instead.
By combining pairs() with type(), you can get the number of non-integer keys in a table. While this count does exist, I have never seen it used in practice.
The length operator, #, can also be applied to tables. If your table has a positive integer key, and there's a smaller possitive integer that is not a key (i.e. the value associated with it is `nil`), then this shouldn't be used. When using a table without manual length, this operator is usually faster than any other method[2], but it does have the aforementioned drawback. This table length is the only table length that is unspecified for some tables.
Finally, you can also use your own length algorithm. Use this if you want fast runtime, but the drawbacks of the length operator make it unsuitable for your use-case.
And these are the many lengths of Lua!
[1] - I'm not sure how many people know this, but this property (stopping on first `nil`) is actually described in the manual. That is, ipairs() on a table with "holes" is actually well-defined.
[2] - The Lua manual doesn't guarantee O(log n) time complexity for the length operator. If you want guaranteed O(log n) runtime, use your own length algorithm. This means # could have O(n) time complexity (i.e. equivalent to ipairs()), or even O(m) where m = the number of keys in the table (i.e. equivalent to pairs() + math.max()).
PS: Sorry for the wall of text.
In the future, it'd be best to just drop a link with a short message as to why the link is relevant.
The base language is very simple, but you usually have the building blocks necessary to add the behavior you're missing.
--- get all packed entries, until gap
-- func on the provided list
-- @param list table to be inspected
-- @param func do func what you func want
table.each = function(list, func)
for i,v in ipairs(list) do
func(v, i)
end
end
--- get all entries, packed or not, until completion
-- func on the provided list, completely
-- @param list table to be inspected
-- @param func do func what you func want
table.all = function(list, func)
if (list ~= nil) then
for i,v in pairs(list) do
func(v, i)
end
end
end #{[0]=1,2,3} == #{2,3} -- true
To be able to use zero-based indices ergonomically, the standard library and so one need adjusting as well.Despite how it may appear, 1-based indexing is quite fundamental to Lua.
Additionally, the lua ecosystem is already fractured (luajit is 5.1 + some selective ports of 5.2 stuff) and my feeling is that making this fracture complete will probably work out better in the longer run.