Satellaview
en.wikipedia.org
en.wikipedia.org
On the other hand, there are still organizations trying to use the same "broadcast internet" model. Cidera nèe SkyCache flopped on using satellite broadcast to deliver content to edge CDN nodes in the early 2000s, and Outernet is currently flopping (minor opinion inserted there) on delivering educational content using a similar model.
This is viable in certain niches. The broadcast industry, for example, makes use of similar systems with the Public Radio Satellite System (affiliated with NPR) using one-way UDP broadcast to deliver live events and recorded syndicated programs to member stations. This has the upside of lower and latency and much lower jitter compared to the internet but the margin of superiority over conventional internet delivery is getting narrower by the day.
On a slightly related tangent, the general nature of the design of satellite data relay (with spot antennas covering relatively broad areas of the planet) means that the downlink channel of any satellite internet customer can generally be received over a wide area, even if they are using a modern two-way VSAT. With reasonable encryption this doesn't pose much of a problem, but some satellite ISPs, particularly in the developing world, continue to make use of unencrypted IP-over-MPEG for their downlink. This allows a malicious eavesdropper anywhere in the region to receive the traffic one direction, which has the extremely important implication that it allows them to hijack TCP sessions by intercepting sequence numbers - this enables IP spoofing over TCP, something that is generally regarded as impossible. This is sufficiently reliable that it has been used as part of the C2 infrastructure in botnets. I have a research paper on this somewhere.
Is this a typo, or is it just that many small/transitive dependencies are much worse?
See: https://www.eurogamer.net/articles/digitalfoundry-2020-cooly...
I didn't know that, I just looked it up on unseen64.net and found some old magazine scans:
https://www.unseen64.net/2010/02/08/cooly-skunk-snes-unrelea...
If you're interested in this kind of stuff, not only is https://unseen64.net/ neat (about unreleased and cancelled games), but so is https://tcrf.net/The_Cutting_Room_Floor
the latter being scrapped content/levels/characters/etc from games that were released with unused models/maps still included from a previous version.