The Great Gatsby - For NES
greatgatsbygame.com
greatgatsbygame.com
The worst thing is it doesn't seem to be that bad a platformer either!
`Twas brillig, and the slithy tovekarts
Did gyre and gimble at the start wabe:
All mimsy were the borogoves,
And the mome raths outgrabe the bloody turtle shell.They're making a TV show based off of the game now.
Some examples(some bad games, and some really good ones too):
http://www.youtube.com/watch?v=mFVEtVEYtBw http://www.youtube.com/watch?v=sqdtn-gaGbo http://www.youtube.com/watch?v=X6x4wQJMLEc http://www.youtube.com/watch?v=w9t_tAGKKkQ http://www.youtube.com/watch?v=tJTNGoBvkVU http://www.youtube.com/watch?v=PkBLLH5fiZk http://www.youtube.com/watch?v=w3GmQrQPXc8 http://www.youtube.com/watch?v=y2zfOBOYLwo http://www.youtube.com/watch?v=vYFdgyuv6fU
In general, the further the developers are allowed to stray from the original work, the more they can actually do with it as a game. But at the same time, some IP-holders will get obnoxiously protective of the brand image, take a "merchandising tie-in" view of the game that blinds them to other sources of value, and as such are willing to cut large amounts of the game out for the sake of making it fit into their vision. When this happens it can be very discouraging for both parties.
Here's an example of a real game license that I worked on a pitch for(never went into production): Michael Phelps. It was the most perplexing thing. What the fuck do you do in a Michael Phelps game? The publisher had come up with two concepts to work from - generic action-adventure(Phelps...swims very fast...to save the day from terrorists?) or generic party game(lots of swimming minigames with Michael Phelps in them?).
This was shortly after the stories came out about his pot-smoking habits, so one idea we desperately wanted to put into the concept, if it weren't so obviously un-befitting of brand image, would be to do the action-adventure but turn it into a parody and have him "power up" with bong rips and enter bonus stages where he's literally swimming in the clouds. With this simple change, the license does a 180 in terms how much novel/interesting gameplay can be had from it.
Fantastic!
The game itself is a nice classic platform.
After you are finished, go back and re-read the first 2 pages or so (until the double-carriage return); they take on a whole new meaning when the end of the novel is known.
Do you mean the idea of decay? That Gatsby is constantly building himself up, but prayed on by time and dust?
When I taught "Gatsby", I did so in a Language & Rhetoric course. Instead of doing the standard New Critical Theory thing, we evaluated the statements Nick presents as factual, particularly those he makes about himself and about Gatsby, with the larger goal of 1) building a broader understanding of character as it relates to language and the presentation of the self, and 2) looking for inconsistencies (the end of Ch. 3, for example: "Everyone is guilty of at least one of the cardinal virtues, and this is mine. I am one of the most honest men I know." (paraphrased slightly)).
I can't speak conclusively to whether or not this was the best possible approach, but I will say that I had more than 30 students (out of just over 120) come up to me and say "Mr. E, this is the best book we've ever read in an English class." I'll also say that class discussions were livelier and better informed than any of the college literature courses I took (students were required to use quotations to back up almost every evaluative statement they made, and by the end of the 3-4 weeks we spent on "Gatsby" knew the book almost as well as I did. I cannot say the same for even my senior/grad level literature courses in college).
English was my favourite subject at school, but I didn't get Fitzgerald at all. I remember arguing with my teacher around the introduction - the teacher was trying to talk about the prejudices that the narrator brings to the book, but I thought the opening was Fitzgerald's attempt to convey that the narrator was largely free of prejudice.
Something put me back onto all this all about six months ago. I've just reread _Tender is the Night_ (fifteen years on after a couple of retries. I don't think I finished it at school although was somehow familiar with some of the end). I'm pleased I did, and now feel I'm doing better with that than Gatsby, which I'll tackle after I've finished _The Beautiful and the Damned_.
I will be content only when I feel that I know what Fitzgerald was trying to say.
If you're in London at a time and would be happy to let me buy you coffee to discuss Gatsby further, that would be much appreciated. There's lots of things I don't really get - valley of ashes, owl-eyed man, significance of who turns up at the funeral. As well as the arc itself. My email is in my profile. I do occasional trips to NY, Chicago and Sydney/Melbourne/Adelaide too if you're around any spots there.
I'm glad there were only a few levels, as I really struggle to leave platform games half finished.