I understand SDL2 exists. I understand that Valve has "mostly" pulled off linux/macos support. But, is it really worth it from a business perspective for all game developers to support linux? How big and wide do your margins need to be before it makes financial sense to fully support both operating systems? How many features (or even titles) will stay in the backlog because your developers are busy chasing down the 5000th weird linux network/GPU/sound bug that only occurs on this one kinda-old version of Ubuntu?